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dc.contributor.authorLo, Jo-Yuen_US
dc.contributor.authorHuang, Da-Yuanen_US
dc.contributor.authorSun, Chen-Kuoen_US
dc.contributor.authorHou, Chu-Enen_US
dc.contributor.authorChen, Bing-Yuen_US
dc.date.accessioned2019-12-13T01:12:52Z-
dc.date.available2019-12-13T01:12:52Z-
dc.date.issued2018-01-01en_US
dc.identifier.isbn978-1-4503-5948-1en_US
dc.identifier.urihttp://dx.doi.org/10.1145/3242587.3242627en_US
dc.identifier.urihttp://hdl.handle.net/11536/153296-
dc.description.abstractWe propose using a single slip tactile pixel on virtual reality controllers to produce sensations of finger sliding and textures. When a user moves the controller on a virtual surface, we add a slip opposite to the movement, creating the illusion of a finger that is sliding on the surface, while varying the slip feedback changes in lateral forces on the fingertip. When coupled with hand motion the lateral forces can be used to create perceptions of artificial textures. RollingStone has been implemented as a prototype VR controller consisting of a ball-based slip display positioned under the user's fingertip. Within the slip display, a pair of motors actuates the ball, which is capable of generating both short- and long-term two-degree-of-freedom slip feedback. An exploratory study was conducted to ensure that changing the relative motion between the finger and the ball could alter the perceptions conveying the properties of a texture. The following two perception-based studies examined the minimum changes in speed of slip and angle of slip that are detectable by users. The results help us to design haptic patterns as well as our prototype applications. Finally, our preliminary user evaluation indicates that participants welcomed RollingStone as a useful addition to the range of VR controllers.en_US
dc.language.isoen_USen_US
dc.subjectHapticsen_US
dc.subjectController Designen_US
dc.subjectTactile Displayen_US
dc.subjectSlip Displayen_US
dc.subjectVirtual Realityen_US
dc.titleRollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controlleren_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/3242587.3242627en_US
dc.identifier.journalUIST 2018: PROCEEDINGS OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGYen_US
dc.citation.spage839en_US
dc.citation.epage851en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000494260500069en_US
dc.citation.woscount1en_US
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