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dc.contributor.authorHung, Cheng-Yuen_US
dc.contributor.authorSun, Jerry Chih-Yuanen_US
dc.contributor.authorLiu, Jia-Yinen_US
dc.date.accessioned2020-01-02T00:04:20Z-
dc.date.available2020-01-02T00:04:20Z-
dc.date.issued2019-11-17en_US
dc.identifier.issn1049-4820en_US
dc.identifier.urihttp://dx.doi.org/10.1080/10494820.2018.1481103en_US
dc.identifier.urihttp://hdl.handle.net/11536/153387-
dc.description.abstractThis study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning process). Surveys and a semi-structured open questionnaire were used for data collection, including a basic information questionnaire (to understand the participants' backgrounds), a questionnaire on learning motivation (the Motivated Strategies for Learning Questionnaire, MSLQ), a test of learning achievements in mathematics, and a semi-structured open-ended questionnaire (to understand the learners' feelings). Quantitative analysis results showed that flipped classrooms integrated with MOOCs and game-based learning can enhance students' learning motivation and outcomes. Specifically, compared with students with high self-confidence in learning mathematics, students with low and medium levels of self-confidence showed significantly greater improvement in overall learning motivation. Significantly more enhancements were found for the expectation component of "soldiers" (students with relatively lower learning achievements) than for "generals" (students with higher learning achievements). Furthermore, students in the eighth grade showed significantly greater progress in academic performance than did students in the seventh grade.en_US
dc.language.isoen_USen_US
dc.subjectFlipped classroomen_US
dc.subjectgame-based learningen_US
dc.subjectMOOCen_US
dc.subjectmotivationen_US
dc.subjectmathematicsen_US
dc.titleEffects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgroundsen_US
dc.typeArticleen_US
dc.identifier.doi10.1080/10494820.2018.1481103en_US
dc.identifier.journalINTERACTIVE LEARNING ENVIRONMENTSen_US
dc.citation.volume27en_US
dc.citation.issue8en_US
dc.citation.spage1028en_US
dc.citation.epage1046en_US
dc.contributor.department教育研究所zh_TW
dc.contributor.departmentInstitute of Educationen_US
dc.identifier.wosnumberWOS:000487635400004en_US
dc.citation.woscount2en_US
Appears in Collections:Articles