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dc.contributor.author林大偉zh_TW
dc.contributor.authorTa-Wei Linen_US
dc.date.accessioned2020-08-25T00:54:09Z-
dc.date.available2020-08-25T00:54:09Z-
dc.date.issued2019-01en_US
dc.identifier.issn1680-8428en_US
dc.identifier.urihttp://ccis.nctu.edu.tw/issue.asp?P_No=47en_US
dc.identifier.urihttp://ccis.nctu.edu.tw/issueArticle.asp?P_No=47&CA_ID=414en_US
dc.identifier.urihttp://dx.doi.org/10.29843/JCCIS.201901_(36).0005en_US
dc.identifier.urihttp://hdl.handle.net/11536/154771-
dc.description.abstract本研究關心遊戲玩家面對同一款遊戲在不同遊戲平台採用不同遊戲介面的遊戲表現。32 位受測者根據觸控螢幕、鍵盤和手把 3 種遊戲介面的年度累計投入時間(簡稱介面投入時間)來進行分群,共同參與由被視為自變數的 4 種遊戲介面搭配被視為實驗任務的 6 款平台遊戲的實驗任務,其遊戲得分被視為依變數。結果顯示:(a) 整體來看,介面投入時間的多寡顯著影響遊戲表現;(b) 單一介面投入時間越多,則受測者使用該介面之遊戲表現越好;(c) 單一介面投入時間越多,受測者不一定越容易適應其他三種遊戲介面,但鍵盤除外;(d) 重度遊戲者也往往熟悉各式遊戲介面而具備跨遊戲平台的特質。據此,本研究建議,介面投入時間可以被視為遊戲表現的重要受測者分群基礎。zh_TW
dc.description.abstractThis study focuses on the gaming performances of gamers playing the same game using differing gaming interfaces. 32 subjects were grouped according to their annual accumulated time spent (interface engaging time for short) on three-game interfaces: touch-screen, keyboard, and gamepad. The subjects participated in research involving four types of game interfaces viewed as independent variables. Results show: (a) Interface engaging time has a significant influence on gaming performance. (b) The longer the engaging time on a certain interface, the better the gaming performance on said interface. (c) Except for the keyboard, a longer engaging time does not necessarily lead to easier adaptation to other interfaces. (d) Heavy gamers are familiar with all gaming interfaces and have the potential to play across interfaces. In view of the above, this study suggests that interface engaging time can be considered as a prominent method of subject categorization for research on gaming performance.en_US
dc.language.isozh_TWen_US
dc.publisher國立交通大學傳播與科技學系zh_TW
dc.publisher台灣資訊社會研究學會zh_TW
dc.publisherDepartment of Communication & Technology at National Chiao Tung Universityen_US
dc.publisherTaiwan Academy for Information Society.en_US
dc.subject介面投入時間zh_TW
dc.subject玩家經驗zh_TW
dc.subject遊戲介面zh_TW
dc.subject遊戲表現zh_TW
dc.subjectgamer experienceen_US
dc.subjectgaming interfaceen_US
dc.subjectgaming performanceen_US
dc.subjectinterface engaging timeen_US
dc.title以介面投入時間評估不同遊戲平台之遊戲表現zh_TW
dc.titleAn Analysis of Gaming Performance on Different Game Platforms Utilizing Interface Engaging Timeen_US
dc.typeCampus Publicationsen_US
dc.identifier.doi10.29843/JCCIS.201901_(36).0005en_US
dc.identifier.journal資訊社會研究zh_TW
dc.identifier.journalThe Journal of Information Societyen_US
dc.citation.issue36en_US
dc.citation.spage75en_US
dc.citation.epage110en_US
Appears in Collections:Journal of Cyber Culture and Information Society


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