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dc.contributor.authorGuei, Hungen_US
dc.contributor.authorWei, Ting-Hanen_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2020-10-05T01:59:47Z-
dc.date.available2020-10-05T01:59:47Z-
dc.date.issued2020-01-01en_US
dc.identifier.issn1389-6911en_US
dc.identifier.urihttp://dx.doi.org/10.3233/ICG-200144en_US
dc.identifier.urihttp://hdl.handle.net/11536/154918-
dc.description.abstract2048-like games are a family of single-player stochastic puzzle games, which consist of sliding numbered-tiles that combine to form tiles with larger numbers. Notable examples of games in this family include Threes!, 2048, and 2584. 2048-like games are highly suitable for educational purposes due to their simplicity and popularity. Numerous machine learning methods have been proposed to play 2048-like games; the application of these techniques can help students gain first-hand experience in implementing machine learning algorithms. This paper proposes a guideline for using 2048-like games for teaching reinforcement learning and computer game algorithms, while also summarizing our experience of using 2584 and Threes! as pedagogical tools that were well received judging by student feedback in two graduate level courses.en_US
dc.language.isoen_USen_US
dc.subject2048en_US
dc.subjectThreesen_US
dc.subjectcomputer scienceen_US
dc.subjectreinforcement learningen_US
dc.subjectpedagogyen_US
dc.subjecteducationen_US
dc.title2048-like games for teaching reinforcement learningen_US
dc.typeArticleen_US
dc.identifier.doi10.3233/ICG-200144en_US
dc.identifier.journalICGA JOURNALen_US
dc.citation.volume42en_US
dc.citation.issue1en_US
dc.citation.spage14en_US
dc.citation.epage37en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000541094000003en_US
dc.citation.woscount0en_US
Appears in Collections:Articles