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dc.contributor.author井上明人zh_TW
dc.contributor.author楊駿驍zh_TW
dc.contributor.author涂銘宏zh_TW
dc.contributor.authorAkito INOUEen_US
dc.contributor.authorJun-Xiao YANGen_US
dc.contributor.authorMing-Hung TUen_US
dc.date.accessioned2024-06-17T03:57:47Z-
dc.date.available2024-06-17T03:57:47Z-
dc.date.issued2024-06en_US
dc.identifier.issn1816-0514en_US
dc.identifier.urihttp://dx.doi.org/10.6752/JCS.20246_38.0011en_US
dc.identifier.urihttp://hdl.handle.net/11536/162992-
dc.language.isozh_TWen_US
dc.publisher國立陽明交通大學出版社zh_TW
dc.publisherNational Yang Ming Chiao Tung University Pressen_US
dc.title重設「戰鬥」概念的遊戲zh_TW
dc.titleHow Games Reconceptualize "Warfare"en_US
dc.typeCampus Publicationsen_US
dc.identifier.doi10.6752/JCS.20246_38.0011en_US
dc.identifier.journal文化研究zh_TW
dc.identifier.journalRouter: A Journal of Cultural Studiesen_US
dc.citation.issue38en_US
dc.citation.spage239en_US
dc.citation.epage255en_US
Appears in Collections:Router: A Journal of Cultural Studies


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