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dc.contributor.authorCHEN, CLen_US
dc.contributor.authorLIANG, BSen_US
dc.contributor.authorJEN, CWen_US
dc.date.accessioned2014-12-08T15:03:15Z-
dc.date.available2014-12-08T15:03:15Z-
dc.date.issued1995-08-01en_US
dc.identifier.issn0098-3063en_US
dc.identifier.urihttp://dx.doi.org/10.1109/30.468017en_US
dc.identifier.urihttp://hdl.handle.net/11536/1805-
dc.description.abstractA low-cost Raster Engine (RE) is designed and implemented to improve the performance of 3D computer graphics and image composition application for video games, multimedia PCs and interactive TVs. Three operation modes: Gouraud and Phong shading algorithms, and image composition are incorporated in this chip. Modified digital differential analyzer (DDA), 2-level pipeline, and constant execution time for calculating cos(n) theta are proposed as the features of this design. The accelerator is implemented by 0.8 um SPDM CMOS VLSI technology and able to release more then 50% CPU loads.en_US
dc.language.isoen_USen_US
dc.titleA LOW-COST RASTER ENGINE FOR VIDEO GAME, MULTIMEDIA PC AND INTERACTIVE TVen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/30.468017en_US
dc.identifier.journalIEEE TRANSACTIONS ON CONSUMER ELECTRONICSen_US
dc.citation.volume41en_US
dc.citation.issue3en_US
dc.citation.spage724en_US
dc.citation.epage730en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:A1995TC78200050-
dc.citation.woscount3-
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