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dc.contributor.authorCHEN, JLen_US
dc.contributor.authorWANG, FJen_US
dc.contributor.authorTING, YCen_US
dc.date.accessioned2014-12-08T15:03:25Z-
dc.date.available2014-12-08T15:03:25Z-
dc.date.issued1995-05-01en_US
dc.identifier.issn0020-0255en_US
dc.identifier.urihttp://hdl.handle.net/11536/1957-
dc.description.abstractThe development of communication protocols for computer networks and distributed systems is an increasingly complex and cost-sensitive process. This paper presents an object-oriented concurrent (OOC) model for the development of communication protocols. This model consists of three kinds of entities: data entities, which represent the communicated data units, state entities, which describe their behavior, and connection, entities, which are responsible for communication services. The state transitions in a protocol are modeled by using state entities, and a communication service is performed by a group of connection and state entities. A C++ library based on our OOC model is described that contains three class hierarchies, for data, state; and connection entities, respectively In addition, an approach to constructing a protocol using this OOC model and the library is presented. An example in which a T.62 protocol is constructed shows that this approach provides a high level of modeling, concurrency, and reusability.en_US
dc.language.isoen_USen_US
dc.titleAN OBJECT-ORIENTED APPROACH TO CONSTRUCTING COMMUNICATION PROTOCOLSen_US
dc.typeArticleen_US
dc.identifier.journalINFORMATION SCIENCESen_US
dc.citation.volume84en_US
dc.citation.issue1-2en_US
dc.citation.spage15en_US
dc.citation.epage38en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department資訊科學與工程研究所zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentInstitute of Computer Science and Engineeringen_US
dc.identifier.wosnumberWOS:A1995QZ00300002-
dc.citation.woscount1-
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