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dc.contributor.authorHorng, Ying-Rungen_US
dc.contributor.authorTseng, Yu-Chengen_US
dc.contributor.authorChang, Tian-Sheuanen_US
dc.date.accessioned2014-12-08T15:27:25Z-
dc.date.available2014-12-08T15:27:25Z-
dc.date.issued2011-09-01en_US
dc.identifier.issn1051-8215en_US
dc.identifier.urihttp://dx.doi.org/10.1109/TCSVT.2011.2148410en_US
dc.identifier.urihttp://hdl.handle.net/11536/19681-
dc.description.abstractThis paper presents a real-time HD1080p view synthesis engine based on the reference algorithm from 3-D video coding team by solving high computational complexity and high memory cost problems. For the computational complexity, we propose the bilinear interpolation to simplify the hole filling process, and the Z scaling method with floating-point format to reduce the cost of homography calculation. For the memory cost, we propose the frame-level pipelining to reduce the requirement of warped depth maps, and the column-order warping method to remove the Z-buffer in occlusion handling. With the 90nm complementary metal-oxide-semiconductor technology, our view synthesis engine can archive the throughput of 32.4 f/s for HD1080p videos with the gate count of 268.5K and the internal memory of 69.4 kbytes. The experimental result shows our implementation has the similar synthesis quality as the original reference algorithm.en_US
dc.language.isoen_USen_US
dc.subject3-D video codingen_US
dc.subjectview synthesisen_US
dc.subjectVLSI designen_US
dc.titleVLSI Architecture for Real-Time HD1080p View Synthesis Engineen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TCSVT.2011.2148410en_US
dc.identifier.journalIEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGYen_US
dc.citation.volume21en_US
dc.citation.issue9en_US
dc.citation.spage1329en_US
dc.citation.epage1340en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000294669900013-
dc.citation.woscount6-
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