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dc.contributor.authorLee, Chun-Chiaen_US
dc.contributor.authorChang, Jen-Weien_US
dc.date.accessioned2014-12-08T15:33:48Z-
dc.date.available2014-12-08T15:33:48Z-
dc.date.issued2013-11-01en_US
dc.identifier.issn2152-2715en_US
dc.identifier.urihttp://dx.doi.org/10.1089/cyber.2012.0461en_US
dc.identifier.urihttp://hdl.handle.net/11536/23349-
dc.description.abstractThe need for teamwork has grown significantly in today's organizations. Especially for online game communities, teamwork is an important means of online game players' engagement. This study aims to investigate the impacts of trust on players' teamwork with affective commitment and normative commitment as mediators. Furthermore, this research includes team experience as a moderator to compare the difference between different player groups. A model was proposed and tested on 296 online game players' data using structural equation modeling. Findings revealed that team experience moderated the relationship between trust and teamwork. The results indicated that trust promotes more teamwork only for players with high experience through affective commitment than those who with low experience. Implications of the findings are discussed.en_US
dc.language.isoen_USen_US
dc.titleDoes Trust Promote More Teamwork? Modeling Online Game Players' Teamwork Using Team Experience as a Moderatoren_US
dc.typeArticleen_US
dc.identifier.doi10.1089/cyber.2012.0461en_US
dc.identifier.journalCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKINGen_US
dc.citation.volume16en_US
dc.citation.issue11en_US
dc.citation.spage813en_US
dc.citation.epage819en_US
dc.contributor.department工業工程與管理學系zh_TW
dc.contributor.departmentDepartment of Industrial Engineering and Managementen_US
dc.identifier.wosnumberWOS:000326986600007-
dc.citation.woscount0-
Appears in Collections:Articles


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