完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Lee, Chun-Chia | en_US |
dc.contributor.author | Chang, Jen-Wei | en_US |
dc.date.accessioned | 2014-12-08T15:33:48Z | - |
dc.date.available | 2014-12-08T15:33:48Z | - |
dc.date.issued | 2013-11-01 | en_US |
dc.identifier.issn | 2152-2715 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1089/cyber.2012.0461 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/23349 | - |
dc.description.abstract | The need for teamwork has grown significantly in today's organizations. Especially for online game communities, teamwork is an important means of online game players' engagement. This study aims to investigate the impacts of trust on players' teamwork with affective commitment and normative commitment as mediators. Furthermore, this research includes team experience as a moderator to compare the difference between different player groups. A model was proposed and tested on 296 online game players' data using structural equation modeling. Findings revealed that team experience moderated the relationship between trust and teamwork. The results indicated that trust promotes more teamwork only for players with high experience through affective commitment than those who with low experience. Implications of the findings are discussed. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Does Trust Promote More Teamwork? Modeling Online Game Players' Teamwork Using Team Experience as a Moderator | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1089/cyber.2012.0461 | en_US |
dc.identifier.journal | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | en_US |
dc.citation.volume | 16 | en_US |
dc.citation.issue | 11 | en_US |
dc.citation.spage | 813 | en_US |
dc.citation.epage | 819 | en_US |
dc.contributor.department | 工業工程與管理學系 | zh_TW |
dc.contributor.department | Department of Industrial Engineering and Management | en_US |
dc.identifier.wosnumber | WOS:000326986600007 | - |
dc.citation.woscount | 0 | - |
顯示於類別: | 期刊論文 |