Title: Adaptive sampling approach for volumetric shadows in dynamic scenes
Authors: Lin, Hsiang-Yu
Chang, Chin-Chen
Tsai, Yu-Ting
Way, Der-Lor
Shih, Zen-Chung
多媒體工程研究所
Institute of Multimedia Engineering
Keywords: rendering (computer graphics);adaptive sampling approach;volumetric shadows;dynamic scenes;ray marching;volumetric lighting;shadow volumes;stencil buffer;screen pixels;visual quality;rendering
Issue Date: 1-Nov-2013
Abstract: Ray marching is an important technique to generate volumetric lighting effects. However, it is very expensive for each pixel on the screen, especially in dynamic scenes. The authors propose an adaptive approach to reduce samples for volumetric shadows in the time domain. In dynamic scenes, shadow volumes of moving objects are created and are rasterised to decide pixels that cannot be reused. The authors use a stencil buffer to maintain the information of screen pixels by recomputing or just using the previous information. Experimental results show that the proposed approach is simple to implement. Moreover, compared to the previous method, the proposed approach achieves a specific speedup and maintains similar visual quality.
URI: http://dx.doi.org/10.1049/iet-ipr.2013.0067
http://hdl.handle.net/11536/23472
ISSN: 1751-9659
DOI: 10.1049/iet-ipr.2013.0067
Journal: IET IMAGE PROCESSING
Volume: 7
Issue: 8
Begin Page: 762
End Page: 767
Appears in Collections:Articles


Files in This Item:

  1. 000328066400006.pdf

If it is a zip file, please download the file and unzip it, then open index.html in a browser to view the full text content.