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dc.contributor.authorLiao, HSen_US
dc.contributor.authorHo, TCen_US
dc.contributor.authorChuang, JHen_US
dc.contributor.authorLin, CCen_US
dc.date.accessioned2014-12-08T15:34:38Z-
dc.date.available2014-12-08T15:34:38Z-
dc.date.issued2005-02-01en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.cag.2004.11.005en_US
dc.identifier.urihttp://hdl.handle.net/11536/23644-
dc.description.abstractWe propose an efficient framework for dynamic cloud rendering. Based on the proposed simplified lighting model, the shadow relation table and metaball lighting texture database are constructed in the preprocessing, and features such as self-shadowing and light scattering can be computed quickly using table lookup at the run time. Clouds are rendered using textured billboards and alpha blending, which is further speeded up by incorporating the octree hierarchy and the hierarchical texture caching. (c) 2004 Elsevier Ltd. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectcloud simulationen_US
dc.subjectdynamic clouds renderingen_US
dc.subjectcellular automataen_US
dc.titleFast rendering of dynamic cloudsen_US
dc.typeArticle; Proceedings Paperen_US
dc.identifier.doi10.1016/j.cag.2004.11.005en_US
dc.identifier.journalCOMPUTERS & GRAPHICS-UKen_US
dc.citation.volume29en_US
dc.citation.issue1en_US
dc.citation.spage29en_US
dc.citation.epage40en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000227591600004-
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