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dc.contributor.authorChang, Shan-Meien_US
dc.contributor.authorLin, Sunny S. J.en_US
dc.date.accessioned2014-12-08T15:35:24Z-
dc.date.available2014-12-08T15:35:24Z-
dc.date.issued2014-04-01en_US
dc.identifier.issn0360-1315en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.compedu.2013.09.024en_US
dc.identifier.urihttp://hdl.handle.net/11536/23967-
dc.description.abstractWe studied the content of the team mental model with a case study about a successful online game team. This team was formed by high-ranking managers in a large raid guild to conduct a raid in War of Worldcraft. They were interviewed with a set of 5-W questions developed according to the conceptualizations of team mental model (Levine & Moreland, 1991). Toward the interview protocol, a content analysis was conducted with two-cycle coding method from exploratory to explanatory and a hierarchical framework from code, category, theme, to theory were generated to describe the team mental model. In the first cycle, 17 codes were extracted from participants' own wording for concepts that were shared by whom controlled various gaming characters. These codes are knowledge convergence about the problem at-hand, actors, events, affects and outcomes - what the core garners have experienced through the collaborative gaming process. In the second cycle, coding was guided by learning theories. Six categories, mingled from 17 codes, showed collective knowledge of co-work process, leaders' works, work under supervision, seeking joint fun, relationship oriented, and balance between extrinsic-intrinsic motivations. From 6 categories, two themes were synthesized: the team (1) performed "joint hard work" for (2) seeking "joint hard fun." The first theme comprised declarative and procedural knowledge representations and we consider it to be the commonality between this game team and ordinary work/learning teams. The second theme was composed of affective and cognitive evaluation components about intrinsic motivation which is in accordance with Self-determination theory (SOT, Deci & Ryan, 2000). In general, "Jointly hard work for hard fun" is the gist content of the team mental model. We found ample evidences that members explicitly recall shared motivational beliefs of team mates and emotional-motivational events in gaming. Based on the results of this study, several implications have been addressed for teachers to enhance students' intrinsic motivation in conducting quality Computer-Supported Collaborative Learning. Future studies are needed to further explore the relationship between the quality of team mental models and team-level performance. (C) 2014 Elsevier Ltd. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectMMORPGen_US
dc.subjectCore gamersen_US
dc.subjectTeam mental modelen_US
dc.subjectMotivationen_US
dc.subjectAutonomyen_US
dc.titleTeam knowledge with motivation in a successful MMORPG game team: A case studyen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.compedu.2013.09.024en_US
dc.identifier.journalCOMPUTERS & EDUCATIONen_US
dc.citation.volume73en_US
dc.citation.issueen_US
dc.citation.spage129en_US
dc.citation.epage140en_US
dc.contributor.department教育研究所zh_TW
dc.contributor.departmentInstitute of Educationen_US
dc.identifier.wosnumberWOS:000332437700011-
dc.citation.woscount1-
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