Title: | SAMPLE BUFFER - A PROGRESSIVE REFINEMENT RAY-CASTING ALGORITHM FOR VOLUME RENDERING |
Authors: | KE, HR CHANG, RC 資訊工程學系 Department of Computer Science |
Issue Date: | 1-May-1993 |
Abstract: | Ray-casting has been shown to be an excellent technique for rendering volume data. This paper describes a new ray-casting algorithm that employs the concept of progressive refinement for volume rendering. Volume data are embedded into a complete octree, and when the volume data are rendered, the octree is traversed according to a user-defined threshold. By reducing this threshold gradually, we can render increasingly refined images. Ray-casting is used to explore the octree, and a data structure called a sample buffer (SB) is introduced to reduce the time required to render a series of images. With this method, a satisfactory balance between image quality and computation time can be achieved. |
URI: | http://hdl.handle.net/11536/3031 |
ISSN: | 0097-8493 |
Journal: | COMPUTERS & GRAPHICS |
Volume: | 17 |
Issue: | 3 |
Begin Page: | 277 |
End Page: | 283 |
Appears in Collections: | Articles |