Title: SAMPLE BUFFER - A PROGRESSIVE REFINEMENT RAY-CASTING ALGORITHM FOR VOLUME RENDERING
Authors: KE, HR
CHANG, RC
資訊工程學系
Department of Computer Science
Issue Date: 1-May-1993
Abstract: Ray-casting has been shown to be an excellent technique for rendering volume data. This paper describes a new ray-casting algorithm that employs the concept of progressive refinement for volume rendering. Volume data are embedded into a complete octree, and when the volume data are rendered, the octree is traversed according to a user-defined threshold. By reducing this threshold gradually, we can render increasingly refined images. Ray-casting is used to explore the octree, and a data structure called a sample buffer (SB) is introduced to reduce the time required to render a series of images. With this method, a satisfactory balance between image quality and computation time can be achieved.
URI: http://hdl.handle.net/11536/3031
ISSN: 0097-8493
Journal: COMPUTERS & GRAPHICS
Volume: 17
Issue: 3
Begin Page: 277
End Page: 283
Appears in Collections:Articles