标题: 初探设计类比思考之三种现象- 传统媒材与数位媒材
Three Phenomena of Analogical Thinking in Design - Conventional Media vs. Computer
作者: 廖元钰
Yuan-Yu Liao
刘育东
Yu-Tung Liu
建筑研究所
关键字: 类比思考;初步设计阶段;手绘草图;电脑媒材;转化;analogical thinking;conceptual design;sketch;computer media;transfer
公开日期: 2008
摘要: 类比思考在设计领域中一直扮演着重要的角色,设计师常会转化其他领域的事物作为灵感的来源。然而在设计领域中目前尚未有一套完整的类比思考理论,其理论多半引用于其他领域。此外,设计类比思考在过去也一直与传统媒材中的手绘做连结,鲜少探讨其他媒材发展类比思考的可能性,例如近来最常被注意到的电脑媒材。因此本研究针对设计思考的议题,并从媒材的角度出发,去探讨两个问题,其一,设计领域中类比思考的共通性;其二,在传统媒材和电脑媒材中类比思考过程的差异性。为了达到这个研究目的,本研究分成数个部分,包含邀请受测者完成两阶段实验、以口语分析结合视觉资料来分析数据、最后提出三种现象。从实验中的三种现象中瞭解到类比思考是一种设计者、类比来源、设计目标、和媒材的互动关系,设计者在这个过程中扮演最重要的角色,他们可以决定并转化他们有兴趣的来源,而设计者的设计能力和创意力也决定了类比的深度。媒材在这过程中扮演辅助的角色,意谓媒材可以间接的改变设计过程和设计结果,媒材本身的特质更让类比思考过程有更多变化性。此研究结果希望对于设计领域研究设计师设计思考议题有另一个方向的认识。但因本研究为初探性质的研究,所以所选用的受测者人数较少,在未来的研究中会邀请更多设计者的参与,做更广泛的类比思考的研究,并期望提出一套设计领域类比思考的模式。
In this research, the author proposes three phenomena of analogical thinking in design. Analogy has been ascribed a key role in the architecture design. Until now, there is no a complete theory describing how analogical thinking process works in design domain. Moreover, analogical thinking always relates to freehand sketches and rarely connects with other medium. Therefore, this research attempted to investigate the analogical thinking from the perspective of design media. Two purposes in this research are to study the common points of analogical thinking in design field, and the differences of analogical thinking process in conventional media and computer. In order to achieve the objectives, there are three parts consisted in this research including two phases of experiment, analyzing the data and addressing three phenomena of analogical thinking. According to the results of analysis, analogical thinking is an interaction between designers, analogical sources, design target, and design media. Designers play the most important role in analogical thinking process because they can choose and transfer the idea which they are interested in. The analogical depth also depends on the designer's imagination and creativity. On the other hand, the design media play a supporting role in analogical thinking process. It means that the characteristics of design media not only affect design process and design result but also offer the variability of analogical thinking design. The contribution of the research is a preliminary understanding of analogical thinking in design field. The limitation of the research is owing to few numbers of subjects and still no theory describe how analogical thinking works in this field, the author use the common research method of investigating design process. The research discusses some phenomena of analogical thinking in design field. Our further study will focus on broad approach of analogical thinking and offer a framework of analogical thinking process.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT009547511
http://hdl.handle.net/11536/39411
显示于类别:Thesis


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