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dc.contributor.author林宜豊en_US
dc.contributor.authorYi-Lin Linen_US
dc.contributor.author袁賢銘en_US
dc.contributor.authorShyan-Ming Yuanen_US
dc.date.accessioned2014-12-12T01:19:10Z-
dc.date.available2014-12-12T01:19:10Z-
dc.date.issued2007en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009555550en_US
dc.identifier.urihttp://hdl.handle.net/11536/39500-
dc.description.abstract本論文將介紹一個用於以圖形處理器為基底之線上遊戲平台的程式碼產生器。利用此程式碼產生器,遊戲設計者可建立和管理遊戲邏輯,而不需要了解圖形處理器程式設計的細節。為了讓遊戲設計者更容易定做他們的遊戲邏輯,我們定義了一系列的XML (eXtensible Markup Language)的文法,利用程式碼產生器將該XML轉換為可在圖形處理器上執行的程式碼,並以插件的形式與平台共同處理整個遊戲的運作。此外,我們針對平台在不同情況下的效能表現做了各種測試。其結果顯示,所產生的程式碼可由該平台以平行化的方式有效率地處理從客戶端送來的指令。zh_TW
dc.description.abstractThis research presents a code generator for a Graphics Processor Unit (GPU) based Massive Multiplayer Online Game (MMOG) platform. Through the code generator, game designers can construct and maintain game logics without comprehending details of GPU programming. We defined a set of eXtensible Markup Language (XML) schema for game designers to customize their game logics in a manageable way. Furthermore, we provide a code generator to translate the XML to GPU code pieces as the server plug-ins to process the entire game. In addition, several tests are performed to validate the performance of the MMOG platform in different situations. As a result, commands issued by MMOG clients can be processed efficiently by GPU-based server through the generated GPU code in parallel.en_US
dc.language.isoen_USen_US
dc.subject程式碼產生器zh_TW
dc.subject圖形處理器zh_TW
dc.subject線上遊戲zh_TW
dc.subjectCode Generatoren_US
dc.subjectGPUen_US
dc.subjectMMOGen_US
dc.title一個用於以圖形處理器為基底之線上遊戲平台的程式碼產生器zh_TW
dc.titleA Code Generator for GPU-Based MMOG Platformen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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