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dc.contributor.author曾汶傑en_US
dc.contributor.author吳毅成en_US
dc.date.accessioned2014-12-12T01:19:16Z-
dc.date.available2014-12-12T01:19:16Z-
dc.date.issued2008en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009555591en_US
dc.identifier.urihttp://hdl.handle.net/11536/39543-
dc.description.abstract回溯分析演算法已經應用在許多棋類AI程式,中國象棋因為棋規問題無法直接套用傳統的回溯分析演算法,最近幾年方浩任等人研究出建立包含亞洲棋規的象棋殘局庫,使象棋殘局庫變的完整。為了提升象棋AI程式的棋力,需要花費的大量的時間與空間來建立象棋殘局庫。 本篇論文研究象棋殘局庫,利用象棋的兵卒走法的特性分割象棋殘局庫,並提出使用映射法進一步壓縮象棋殘局庫,最後評估不同方法對於象棋殘局庫的建立時間與使用空間的影響。zh_TW
dc.description.abstractChinese Chess endgame databases including Asia Rule were constructed several years ago. In order to enhance Chinese Chess AI program at the endgame stage, it needs to spend a lot of time and space to create Chinese Chess endgame databases. This paper uses the characteristic of pawn of Chinese Chess to split Chinese Chess endgame databases and then use a mapping technique to compress them. And evaluate the impact of the time and space cost in different methods for the construction of them.en_US
dc.language.isozh_TWen_US
dc.subject電腦象棋zh_TW
dc.subject殘局庫zh_TW
dc.subject人工智慧zh_TW
dc.subjectcomputer Chinese chessen_US
dc.subjectendgame databaseen_US
dc.subjectartificial intelligenceen_US
dc.title象棋殘局庫之研究zh_TW
dc.titleThe Study of Chinese Chess Endgame Databasesen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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