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dc.contributor.author彭博裕en_US
dc.contributor.authorPENG, Bo-Yuen_US
dc.contributor.author孫春在en_US
dc.contributor.authorSUN, Chun-Zaien_US
dc.date.accessioned2014-12-12T01:20:45Z-
dc.date.available2014-12-12T01:20:45Z-
dc.date.issued2007en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009573516en_US
dc.identifier.urihttp://hdl.handle.net/11536/39960-
dc.description.abstract本研究論文希望瞭解親子之間對電子遊戲的觀感認知差距(動機、態度、認知、行為、影響),藉由國內外遊戲學習之相關文獻歸納出數位電子遊戲在世代之間所造成的衝擊,並且加以研討世代間針對數位電子遊戲的不同看法。本研究承繼前人研究的成果,並且歸納相關的學說,經由問卷調查法,探索親子之間對於電子遊戲的認知差距。 本研究結果發現親子世代在比對父母親電玩遊戲的涉入深淺程度後對影響孩子電玩遊戲的看法差異性,並且比對親子世代對子世代遊玩電玩遊戲在『自我實現與滿足』及『暴力傾向』的觀感認知差異,本研究發現親子世代對於電子遊戲,在同儕涉入、電子遊戲經驗、涉入電子遊戲時間、涉入電子遊戲動機構面、自我實現與滿足構面以及暴力傾向構面存有認知差距。 本研究另外其他發現便是性別的差異並非絕對觀感認知差異要素,性別要素並非絕對使觀感產生認知差距的要素,性別之間也並非存在顯著差異性,反而在世代間才能看出其顯著差異性。 本研究依據研究結果與發現,分別針對父母親、孩子以及師長提出相關建議,在未來研究方面,筆者發現世代差異與背景要素往往扮演一項非常重要的認知關鍵,可以針對此一差異對電子遊戲的涉入進行更加深入的理解,以供全國家長參考。zh_TW
dc.description.abstractThe research essay is to probe the the cognition disparity of digital game activities between parents and children(covering the aspects of motive ,attitude, cognition, behavior and related effects).The research is to generalize the different viewpoints on digital game learning attack by and between generations via relevant documents ,internal and overseas , which is also to confer diverse perspectives on digital game learning attack by and between generations. The research is to explore the cognition disparities between the digital game activities between parents and children ,which inherits many outstanding conclusions from different former papers and discovered induced correlated theory, as well as a Questionnaire Survey The research discovered and compared the disparity of the immersion degree of the parental generation, to the impact on their children's generation, what is more, the research was done to clear and illuminate the “self-satisfaction and fulfillment”and “violent tendency”of the parental generation to impact on their children's generation.The research showed that there is distinct disparity in same generation impact,digital-game experience,immersion time length,motive to play digital games , self-satisfaction and fulfillment and violent tendencies of the parental generation that impact on their children's generation. Further more, the research also discovered that sex difference is not the main fundamental element of such cognition disparity. There is no obvious and apparent difference by and between these sexes. On the other hand , the conspicuous divergence of digital games is generation bound. The paper recommends that parents,children,and their teachers should be included in the research outcome. The writer discovered that generation and background play an essential key role in the parental generation, that in turn impacts on their children's generation. For the future study ,we hereby recommend that the impact of video games on different generations ,should be investigated.en_US
dc.language.isozh_TWen_US
dc.subject遊戲學習zh_TW
dc.subject認知差距zh_TW
dc.subjectgame learningen_US
dc.subjectcognition disparityen_US
dc.title親子對電子遊戲活動的觀感認知差距zh_TW
dc.titleThe cognition disparity on the digital game activities between parents and childrenen_US
dc.typeThesisen_US
dc.contributor.department理學院科技與數位學習學程zh_TW
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