标题: 应用情感唤醒原理之感性设计模式建构
The Application of Emotional Arousal to Constructing an Emotional Design Model
作者: 邓 建国
Teng, Chien-Kuo
庄明振
Chuang, Ming-Chuen
应用艺术研究所
关键字: 情感设计;情感唤醒;创造力;深度惊喜;设计模式;emotional design;emotional arousal;creativity;later wow;design model
公开日期: 2013
摘要: 当代的产品重视情感面向,强调产品对人产生情感的联系作用,注重产品的愉悦感受,而发展出情感设计。然而,设计师要如何在设计时,以适当的产品语言来唤醒使用者的记忆,让使用者更能感受到产品所传达的情感,尚无较为明确的做法。再者,设计概念的发展,需要结合主动及被动的启发,若能在设计的发想阶段引进设计元素的发想刺激,将可激发设计创意,帮助设计者产生内在心理的感触连结。
本研究基于情感设计与预设用途理论之相关探讨,整合情境剧本的故事方法与心理唤醒之原理,提出造形联想设计模式,以发展产品概念。本研究提出一设计模式,让设计者能以预想使用者的产品经验为导向,依拟定之设计步骤,产生更具情感效果的造形成果。此设计模式,系以“心理唤醒的情境脉络”与“造形发想步骤”两个向度,定义出“造形情感唤醒”之创作思考矩阵。其中,情感唤醒的情境脉络,包含:1)传达语言的建立、2)状态差异的强化,及3)意象的连结等三种手法。造形发想步骤则包含:1)建立设计情境、2)设计特征明确化、3)技术特质的应用、4)设计张力的强化等四个设计步骤。本研究具体陈述此模式的建构理论、执行方式与执行成果的验证:首先,叙述相关的理论与此设计模式的使用原则及步骤。其次,藉由童话情境、科幻情境、现实情境等三种情境故事类型,发展出六件概念产品,来验证其应用性也藉此呈现其所对应的产品想像,以及情感唤醒的操作过程与要点。设计者可弹性地运用矩阵的垂直轴与水平轴之技巧,较为周延地连结情感与造形,藉由外观的变化效果,促成设计者、使用者与产品之情感联系。经验证结果显示,此模式的发展应用,有助于设计者的设计发想,较易获得wow的惊喜设计效果。最后,本论文也将对执行之要点、应注意事项,提出检讨与建议。
Today’s products emphasize the aspect of emotion so that products have to be designed with the power of linking with human emotion. However, in design process, there is no clear approach of how to adopt appropriate design language that designers can follow to wake the users’ memory for perceiving the conveyed emotion in products. On the other hand, as the development of design concepts requires a combination of active and passive inspiration, if some inspiring stimuli for design elements can be introduced in the conceiving phase of design, they will stimulate designers’ creativity to develop designs with arousal link to users’ feelings.
Based on theories of emotional design and affordance, an emotional design model, which integrates approaches of scenario design emotional arousal, is proposed in this study. With referring to this design model, designers can consider the users experience of using products beforehand, then follow the design procedure of this model to develop product form with emotion arousing power. The core of this design model is an idea stimulating matrix with two dimensions of emotion arousal context and from developing process. The emotion arousal context includes: 1) design language establishment, situational difference contrasting, and image links. Whereas, the form developing process can be divided into four steps: 1) building design scenario, 2) clarifying design characteristics, 3) applying technology, and 4) strengthening tension of design. After the primitive has been built, the model was consecutively applied to six conceptual design cases for verifying the applicability of this model and for finding improvements to the model. In these design cases, three types of scenario: fairy tales, science-fiction and reality scenario have been adopted. It was found that, by using this design model, designers can flexibly manipulate the idea stimulating matrix to develop proper product form for connecting demanded emotions. In this way, this model helps to build the emotional connection among designer, users and the product. Likewise, it is easier to obtain product with the wow impression to their audience in conceptual design developed with this model. At last, suggestions and restrictions of applying this emotional design model were discussed and concluded.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079242803
http://hdl.handle.net/11536/40455
显示于类别:Thesis


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