标题: | 由二维纹理形成具有向量场控制的实体纹理合成 Solid Texture Synthesis with Vector Field Control from a 2D Texture |
作者: | 林菊穗 Lin, Chu-Sui 施仁忠 张勤振 Shih, Zen-Chung Chang, Chin-Chen 多媒体工程研究所 |
关键字: | 电脑图学;纹理;实体纹理;纹理合成;向量场控制;Computer Graphics;Texture;Solid Texture;Texture Synthesis;Vector Field Control |
公开日期: | 2008 |
摘要: | 本论文输入一张二维纹理来合成实体纹理(solid texture synthesis)。由于二维纹理在三维空间中无法得知足够的资讯,故本论文利用预先计算好的三维候选点(3D-candidates)来做实体纹理合成,三维候选点是分别由三个方向(x, y, z)的5×5二维切面(2D slices)所构成,而且必须保持三个切面交叉轴(crossbar)的颜色一致性(color consistency),接着利用金字塔合成方法(pyramid synthesis method)来完成实体纹理的合成。在合成过程中使用表面向量值(appearance vector)取代传统只用色彩值(RGB color value)来做邻近点比对,有了资料量丰富的表面向量值,我们就可以分别只比对4个点来建立5×5个点的三平面内的邻近点(neighborhood)资料,并利用额外的向量场(vector field)来达到纹理控制(texture control)的目的。 In this thesis, we achieve solid texture synthesis from a 2D input texture. Because 2D input texture does not have enough information in 3D space, we introduce a method that using a set of pre-computed 3D-candidates, each being a triple of interleaved 5×5 2D slices from three coordinates. Moreover, our approach can keep the color consistency along the crossbar of the 3D-candidates. Then we can synthesize solid textures by applying pyramid synthesis method. Appearance vectors are used to replace RGB color values. With these information-rich vectors, 4 locations for each coordinate are used to obtain 5×5 slice neighborhoods. Moreover, we introduce our approach for controllable texture synthesis with vector fields. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079657549 http://hdl.handle.net/11536/43555 |
显示于类别: | Thesis |
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