标题: | 教师游戏经验与玩家认同对数位游戏管教态度之探讨 A Study of Game Experience and Player Identity on Teachers’Disciplinary Attitude toward Digital Games |
作者: | 吕政勋 Lu, Cheng-Shen 孙春在 Sun, Chuen-Tsai 理学院科技与数位学习学程 |
关键字: | 学校中的游戏;游戏经验;玩家认同;管理态度;games in school;game experience;player identity;managing attitude |
公开日期: | 2010 |
摘要: | 随着数位游戏进入校园之中,教师管教数位游戏成为校园中必须面对的新议题。教师管教学生数位游戏与教师个人背景与游戏经验相关,游戏经验较丰富的教师对学生在数位游戏管教与游戏经验较少教师呈现不同的态度;教师若是属于数位游戏玩家族群,基于对所属族群的玩家认同,数位游戏的管教更可能呈现显着的差异。本研究从教师个人背景因素与游戏经验探讨管教数位游戏的情形,并以玩家认同的角度看待学生数位游戏的管教。 本研究发现如下: 1.不同年龄教师在数位游戏管教种类与玩伴管教上达显着差异,在游戏时间地点方面则无显着差异,20岁至30岁的教师在管教上最为开放。 2.大小型学校教师在数位游戏时间、地点、种类、玩伴上达显着差异,小型学校教师在数位游戏管教上较开放。 3.游玩经验长短的教师在数位游戏种类与玩伴管教态度上达显着差异,其他两类管教上则无显着差异,游玩时间较长教师在数位游戏管教种类与玩伴管教较游玩时间较短教师开放。 4.教师游玩种类多寡在数位游戏管教种类与玩伴上达显着差异,其他两类管教上则无显着差异,游玩数位游戏种类较多教师在种类与玩伴上较开放。 5.教师目前有无游玩数位游戏在数位游戏时间、地点、种类、玩伴上达显着差异,仅在教学上使用数位游戏的教师在数位游戏时间、地点与种类上较其他两组教师开放,在玩伴管教上则是目前有玩数位游戏教师最为开放。 6.高低玩家认同教师在数位游戏时间、地点、种类与玩伴上达显着差异,高玩家认同教师在数位游戏管教时间、地点、种类与玩伴上均较低玩家认同教师开放。 As digital games are penetrating campuses in varied ways, teachers’ managing digital games in campus is a brand new subject that we have to face. Moreover, teachers’ background and game experience are related to their attitude toward managing students’ playing digital games in school. We are likely to find different attitude from gaming-experience-rich teachers and their colleagues with less experience. In this research, we also use player identity to conduct this research of digital game management in school, in addition to teacher’s personal background and game experience. Our research findings are as follows: 1. Young (age between 20 and 30) teachers’ attitude toward playing digital games are looser in terms of game genres and companions. 2. Large or small scale of school has significant correlation to managing the gaming time, location, genres and companions. 3. Long or short playing experience has significant correlation to managing gaming genres and companions. 4. More or less number of ever-played game genres has significant correlation to managing genres and companions. 5. Non-player teachers show significant correlation to playing time, location, genres, and companions. Player teachers who only play games for instruction are looser on gaming time, location and genres. The loosest on companion management is player teacher. 6. The high-gamer-identity teachers are looser on digital gaming time location, genres, and companions. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079773508 http://hdl.handle.net/11536/46404 |
显示于类别: | Thesis |
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