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dc.contributor.author林修全en_US
dc.contributor.authorLin, Hsiu-Chuanen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:45:49Z-
dc.date.available2014-12-12T01:45:49Z-
dc.date.issued2011en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079790511en_US
dc.identifier.urihttp://hdl.handle.net/11536/46597-
dc.description.abstract本篇論文目的為開發出一套適合與社交平台結合的遊戲客戶端開發平台,此平台需具備安全性、擴充性及多語系支援。遊戲開發者透過此平台開發遊戲可以專注於遊戲內容的設計,不需要處理遊戲底層的細節;進而開發出效率高且成本低的遊戲,並透過與社交平台的結合,增加遊戲平台的曝光度及使用者的使用意願。zh_TW
dc.description.abstractIn this thesis, we study a network game client suited for social network platform. The criteria of this platform include security, scalability and multi-language support. In this platform, game developers only need to concentrate on the game-related design and pay little attention to non-game-related design, such as the detail of system-related design. Such a framework will greatly reduce the cost of game development. Then through the combination with social platform, we can increase the game exposure.en_US
dc.language.isozh_TWen_US
dc.subject社交網路zh_TW
dc.subject網頁遊戲zh_TW
dc.subject豐富網際網路應用程式zh_TW
dc.subject驗證伺服器zh_TW
dc.subject客戶端zh_TW
dc.subject下載管理器zh_TW
dc.subjectSocial networken_US
dc.subjectWeb Gameen_US
dc.subjectRIAen_US
dc.subjectAuth Serveren_US
dc.subjectClienten_US
dc.subjectLoading Manageren_US
dc.title適用於社交網路遊戲之客戶端系統zh_TW
dc.titleThe Client System and the Authentication System of Social Network Gamesen_US
dc.typeThesisen_US
dc.contributor.department資訊學院資訊科技(IT)產業研發碩士專班zh_TW
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