完整後設資料紀錄
DC 欄位語言
dc.contributor.author王靖雅en_US
dc.contributor.authorWang, Chien-Mingen_US
dc.contributor.author劉育東en_US
dc.contributor.authorLiu, Yu-Tungen_US
dc.date.accessioned2014-12-12T01:51:46Z-
dc.date.available2014-12-12T01:51:46Z-
dc.date.issued2010en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079847510en_US
dc.identifier.urihttp://hdl.handle.net/11536/48174-
dc.description.abstractMS數位組所學的兩年期間,在議題上的部分,探討資訊該如何的呈現以及如何與使用者互動。但面對如此的議題,靜態的設計╱作品的說明呈現,較無法完全的表示設計者想完全表現的設計思維,故後製的數位媒材使用,成了第二部分應該著重的重點。數位媒材的輔助設計的應用以及呈現(諸如:FLASH、UDK、ADUINO互動設計等等)以上數位互動軟體,不但在視覺方面可以與使用者進行互動,清楚表達設計者想傳達的設計過程及手法,更可以將此延伸至實體的建築上,做出實體與模擬真實環境,讓使用者更能體驗到空間的氛圍及互動性。故在此四大設計主題中,數為媒材的輔助,從一開始的設計議題->設計->數位媒材輔助->設計後製呈現,數位媒材成了不可或缺的一環。zh_TW
dc.description.abstractMS digital studio study of how information present and how to interact with the user . But faced with such this topic, description of the works of design/static rendering, cannot be fully expressed the designers’ thinking , so digital media system will become very inportant . The application of digital tools (such as: FLASH, and UDK, and ADUINO interactive design and so on) above digital interactive software, not only interacted with users, but also express designers’ design process and the manipulation, more can extends to building, made entity and simulation, let user experienced aura of space and interacted with each other . In this four main design theme, digital medium, from the beginning of the design issues-> design-> digital media Assistant->design fabrication, digital media is necessary for design.en_US
dc.language.isozh_TWen_US
dc.subject數位媒材zh_TW
dc.subject建築zh_TW
dc.subject互動zh_TW
dc.subjectdigital mediaen_US
dc.subjectarchitectureen_US
dc.subjectinteractionen_US
dc.title數位媒材輔助設計表現zh_TW
dc.titleThe performance of digital media-aided designen_US
dc.typeThesisen_US
dc.contributor.department建築研究所zh_TW
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