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dc.contributor.author吳珮瑄en_US
dc.contributor.authorWu, Pei-shanen_US
dc.contributor.author陳昭秀en_US
dc.contributor.authorChen, Chao-Hsiuen_US
dc.date.accessioned2014-12-12T01:51:49Z-
dc.date.available2014-12-12T01:51:49Z-
dc.date.issued2011en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079848549en_US
dc.identifier.urihttp://hdl.handle.net/11536/48194-
dc.description.abstract本研究運用結構方程模型,探討DotA遊戲-英雄聯盟的玩家「遊戲滿意度」與「遊戲忠誠度」的影響因素。研究中提出遊戲環境中玩家最直接體驗到的「遊戲設計」、提供的「服務品質」與玩家感受的「公平性」,以及玩家的心理與社會互動表現的「成就認同」、「社會認同」與「沈浸認同」等因素,並且為了驗證各個因素對於玩家遊戲滿意度與忠誠度的影響,加入控制變項「外部吸引力」,排除玩家受到外部誘因的干擾。本研究針對上述變項,依據相關的文獻和研究目的,提出十八個研究假設。此外,本研究並探究遊戲滿意度與遊戲忠誠度和消費金額的相關性。 本研究透過網路發放問卷,共回收有效樣本1861份,分析結果顯示,玩家的遊戲滿意度與遊戲忠誠度與其消費金額存在顯著的正相關,因此玩家對遊戲的滿意度與忠誠度為遊戲廠商保障市場規模應考慮的面向。本研究結果發現,只有成就認同對於遊戲滿意度為負向顯著影響的結果與原本研究假設不符。研究結果並證實,在控制「外部吸引力」下,「遊戲設計」、「服務品質」、「公平性」、「成就認同」、「社會認同」與「沈浸認同」對於遊戲滿意度與遊戲忠誠度的重要性。zh_TW
dc.description.abstractThe main study purpose is to explore factors influencing game players’ loyalty and satisfaction of a DotA game (i.e. League of Legends) by using the method of structural equation modeling (SEM). This study focuses on the following factors: game design, service quality, and fairness which are directly experienced by game players during playing the game, and achievement identity, social identity and immersion identity which are related to game-players’ psychological conditions and social interaction. Additionally, this study includes a controlled variable, external attraction, to expel possible interferences from other variables. The author proposes eighteen research hypotheses based on previous study findings and the research purpose. Also, this study investigates the correlation among game-players’ satisfaction, loyalty to the game, and game-playing expense. A survey was distributed on the Internet, and 1861 game players provided valid responses. A result indicates significant positive correlation among game-players’ satisfaction, loyalty to the game, and game-playing expense, and this result highlights the importance of game-players’ satisfaction and loyalty to the game business. Among the proposed eighteen hypotheses, only one hypothesis is rejected, and the finding indicates that achievement identity can negatively predict game-players’ satisfaction. This study find that by controlling the external attraction, factors including game design, service quality, fairness, achievement identity, social identity and immersion identity can all significantly predict game-players’ satisfaction and loyalty.en_US
dc.language.isozh_TWen_US
dc.subjectDotA遊戲zh_TW
dc.subject英雄聯盟zh_TW
dc.subject遊戲滿意度zh_TW
dc.subject遊戲忠誠度zh_TW
dc.subject認同zh_TW
dc.subject結構方程模型zh_TW
dc.subjectDotA gameen_US
dc.subjectLeague of Legendsen_US
dc.subjectgame satisfactionen_US
dc.subjectgame loyaltyen_US
dc.subjectidentityen_US
dc.subjectSEMen_US
dc.title影響DotA遊戲玩家忠誠度與滿意度之因素研究zh_TW
dc.titleExploring Factors Influencing DotA Game Players’ Loyalty and Satisfactionen_US
dc.typeThesisen_US
dc.contributor.department教育研究所zh_TW
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