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dc.contributor.author廖仁豪en_US
dc.contributor.authorLiao, Jen-Haoen_US
dc.contributor.author莊榮宏en_US
dc.contributor.author林文杰en_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.date.accessioned2014-12-12T01:52:49Z-
dc.date.available2014-12-12T01:52:49Z-
dc.date.issued2011en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079857511en_US
dc.identifier.urihttp://hdl.handle.net/11536/48432-
dc.description.abstract材質設計在遊戲及動畫產業是很重要的議題。產生一複雜的材質通常需要花費很多的功夫及時間。材質設計的過程通常與美術人員及技術美術人員有關。儘管目前已有很多成功的材質編輯器,但在欠缺一直覺且足夠複雜的材質表示法及設計者友善之編輯工具下,設計一材質對於美術人員是非常困難的事情。基於一直覺的材質表示法,我們提出了一簡單的材質產生流程和材質設計系統。美術人員可以發揮他們的創意產生與現實中相似或甚至不存在的材質。zh_TW
dc.description.abstractMaterial design is an important issue in game and animation industry. Creating an elaborate material often takes a lot of effort and time. Artists and technical artists are often involved in a material design process. Despite that there are already many successful material editors in presence, it is hard for artists to design a material on their own since current systems lack for an intuitive and sufficiently complicated material representation and an artist friendly editing system. We proposed a simple material creation flow and a material design system which are based on an intuitive material representation. Artists can bring their creativity into free play to create materials that are similar to materials in reality or even do not exist.en_US
dc.language.isoen_USen_US
dc.subject電腦圖學zh_TW
dc.subject材質設計zh_TW
dc.subject材質編輯zh_TW
dc.subject顯像zh_TW
dc.subject設計者友善zh_TW
dc.subjectcomputer graphicsen_US
dc.subjectmaterial designen_US
dc.subjectmaterial editingen_US
dc.subjectrenderingen_US
dc.subjectartist friendlyen_US
dc.title一設計者友善之材質設計系統zh_TW
dc.titleAn Artist Friendly Material Design Systemen_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
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