標題: 現行體感技術問題與未來發展趨勢
The Research of Improving Motion-tracking and its Future Development
作者: 蕭明亞
Xiao, Ming-ya
袁建中
Yuan, Benjamin
科技管理研究所
關鍵字: 體感技術;3D感測;人機介面;TRIZ;motion-tracking;3D depth sensing;human-computer interface;TRIZ
公開日期: 2011
摘要: 近年來體感技術在電玩產業引爆熱潮,並開啟了新的電玩市場。體感技術開啟了人機互動新的階段,更自然的介面互動。此外,體感也帶來許多嶄新的創意與應用,如智慧家居,3D動態影像重建,機器人與自動化,虛擬實境,醫療影像與復健等等,使得「體感」這個概念逐漸受到重視。 本研究首先利用文獻探討體感技術現今發展所面臨的限制與問題,並指出體感技術中的核心3D感測技術的重要性。因此接著介紹現行多種非接觸式的3D距離感測技術,比較各技術之優缺點,並以缺點當作體感技術可改進之原型。TRIZ為一種創意性的問題解決方法,對於科技發展所面臨之問題,提供系統化的分析方法與解決問題的發想方案。本研究提出五個可改進之問題,並以TRIZ的矛盾矩陣與發明原則來發想,然後說明找到之問題的解決方法,以作為體感技術未來趨勢發展分析的基礎。在探討體感技術問題後,本研究提供體感遊戲市場之分析,以及市場中遇到的問題並提出建議。
Motion tracking technique has drawn much attention in recent years due to its hot sale in the video game market. This technique provides a new stage for human-computer interface, and the concept natural user interface (NUI). Motion tracking technique can also be used for many applications, such as smarthome, 3D scene reconstruction for computer vision, robotics, augmented reality, medical imaging and rehabilitation and so on. This study firstly uses literatures to review the limitation and problems encountered by the motion tracking technique, and points out the importance of 3D depth sensing technique. Then this study introduces a variety of non-contact 3D depth sensing techniques, and their comparisons. This study uses TRIZ method trying to find out the solutions for the problems or disadvantages in 3D sensing. By using the contradiction matrix and 40 principles, this study proposes solutions of 5 problems. Then this study investigates the gaming market and makes suggestions for future trend of this developing new technology.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079935525
http://hdl.handle.net/11536/50184
顯示於類別:畢業論文