标题: | 磨合。建筑 Adaptable Architecture |
作者: | 林耀廷 Lin,Yao-Ting 侯君昊 Hou,June-Hao 建筑研究所 |
关键字: | 使适应;制宜机制;感知与回应;Adaptable;Flexibility;Responsive Architecture |
公开日期: | 2011 |
摘要: | 磨合,是适应的过程。 透过磨合让不同物件可以接近稳定的方式相处, 不断的因应动态环境来达到动态平衡的状态。 Birkenstock 的鞋子选用软木的材质作为主要的材质, 利用软木可形塑的材质特性来达到合脚的诉求; Brooks的单车坐垫则是选用了真实皮革来作为主要材料, 利用皮革绷紧时可以提供支撑力, 但皮革本身又有着可形塑的特性来提供长时间使用仍舒适的目的。 以上案例,都可归纳出: 1.利用可形塑的材质来创造可型变的产品 2.产品随着使用与环境来产生适应机制 这些使用寿命较短的产品都具备了磨合的机制, 相较之下使用寿命三十年到上百年寿命的建筑是否也该如此? 建筑是包含了多种不同面相的复杂综合体,而我希望就不同环境与因应方式做讨论。 在不同环境或是使用方式之下建筑将如何因应以及被利用, 我相信这是一种磨合(使适应)过程的呈现。 环境并非一成不变。在面对不断变动的环境条件,可动不应是建筑唯一的应对方式; 在不同条件下建筑如何因应,我以四个设计案作为初步的尝试: 1. 冻结_生活叠合箱-冻结资讯于箱中并进行比对,以静态来分析动态。 2. 制宜_植生墙系统-企图设计一套可以适应于各种基地条件的植生墙围篱系统。 3. 交集_感知遮罩 -以遮罩来呈现在真实与虚拟两空间动态的交集状态。 4. 平衡_坡地走兽 -利用简单的感应机制来产生不同的运动方式,使机器能稳定的适应坡地。 Breaking-in is the inevitable process to achieve adaptation. Different objects in an environment adapt to each other by breaking-in to maintain mutual equilibrium, and have to be responsive to the ever-changing dynamic states. Birkenstock's shoes use cork as the main material, so that shoes can fit and adapt to our feet for its plasticity. Brooks use leathers to make cushion for bike saddle to provide well-suited support and comfortable experience. From these examples, we can summarize that they both 1. use flexible material on deformable products, and 2. they make the product to be adaptive to the usage and the environment. If these daily objects are capable of breaing-in mechanism, why can’t we make it happen on the longevous architecture? Architecture is a compound entity of different aspects and facts. I hope to trigger the dialog from the perspectives of environments it resides and responses it makes, by which I believe it’s the representation of breaking-in process of (within) architecture. And it seems that responsiveness is the only way an architecture can react to the dynamic environment. In this thesis I present 4 projects to reflect the dialog among object, environment, responsiveness and equilibrium. 1. Freeze_Box of Mixed Living — By freezing the information in the box and make comparison to analyze the dynamic environment by static states. 2. Flexibility_System of Vertical Garden — Designing a vertical green wall system which is adaptable to a various site conditions. 3. Crossover_Crisscross Sense — Use mask to represent the intersection between real and virtual spaces. It alters when two spaces crossover. 4. Balance_Slope Balancer — Generate different kinetic motions by simple mechanism to react to different slopes and keep stable. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079947513 http://hdl.handle.net/11536/50370 |
显示于类别: | Thesis |
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