完整後設資料紀錄
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dc.contributor.author林湘茗en_US
dc.contributor.authorLin, Shung-Mingen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu I-Chenen_US
dc.date.accessioned2014-12-12T02:17:17Z-
dc.date.available2014-12-12T02:17:17Z-
dc.date.issued1996en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#NT850392044en_US
dc.identifier.urihttp://hdl.handle.net/11536/61795-
dc.description.abstract摘要 本篇論文是設計一套易學易用的分散式遊戲平台。叫作 CyberspaceCenter (CYC ) 系統。這個系統的特色在於提供一套簡單而清 楚的界面,讓程式設計者以物件導向的觀點來進行遊戲的撰寫。並可以輕 易的以動態的方式載入於我們系統之中。另外,因為 Java 語言是具有跨 平台及物件導向特性的一種語言。因此,我們的 CYC 系統的實作部份完 全以 Java 為我們的發展語言。而目前 CYC 系統已能動態地載入服務 ( Servlet ),並且也建立一個 CYC 系統瀏覽器,方便系統進行瀏覽的功能 。以現有的程式架構為基礎,相信可很容易地擴展其支援功能。 Abstract In this thesis , a distributed game platform called CyberspaceCenter(CYC) is developed. This game platform is easy to learn andeasy to use . The characteristics of this platform is that we providea simple and clear interface for the game programmer to follow . Withthe interface , the game programmer can design the game by takingthe view of object-oriented design methodalogy . After finishing thegame design , he can dynamically load it into the CYC system.Besides, the Java is the most popular one of the mobile code language , the current design language of our system is based on the Java language.The system now can offer the functions such as dynamically loading the servlet , building a system browsing browser , etc . Based on the architechture of this game platform , we can easily extend it to other system.zh_TW
dc.language.isozh_TWen_US
dc.subject遠端函式呼叫zh_TW
dc.subject跨平台zh_TW
dc.subject網路作業系統zh_TW
dc.subjectRMIen_US
dc.subjectCYCen_US
dc.subjectNCCen_US
dc.subjectJavaen_US
dc.subjectNetworkOSen_US
dc.title網際網路上的分散式伺服器zh_TW
dc.titleA Distributed Generic Game Server over Interneten_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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