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dc.contributor.author李擺君en_US
dc.contributor.authorLi, Yue-Junen_US
dc.contributor.author陳登吉en_US
dc.contributor.authorChen, Deng-Jien_US
dc.date.accessioned2014-12-12T02:18:17Z-
dc.date.available2014-12-12T02:18:17Z-
dc.date.issued1996en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#NT854392001en_US
dc.identifier.urihttp://hdl.handle.net/11536/62476-
dc.description.abstractGame softwares play an important role in software industry. Internet has become a powerful weapon for media communication. Designing game software based on the internet environment will enable wide variety users to enjoy the game software. And it has become an important business in software sector. However, to develop a game software is time-consuming and high cost. How to reduce the cost and time has become an important issue for software developers. In this thesis, we, from the computer software designer's role, attempt to develop various software tools to help software designers to ease the game design task. In this thesis, we attempt to develop a playback system for user- authorable network games. Specifically, a script language and its translator is developed. Examples, such as card games software, are used to demonstrate the applicability of the proposed playback system under the network environment.zh_TW
dc.language.isozh_TWen_US
dc.subject播放系統zh_TW
dc.subject網路遊戲zh_TW
dc.subject可自編式zh_TW
dc.subject遊戲描述語言zh_TW
dc.subject資訊zh_TW
dc.subject電腦科學zh_TW
dc.subjectPlayback Systemen_US
dc.subjectNetwork Gamesen_US
dc.subjectUser-Authorableen_US
dc.subjectGame Script Languageen_US
dc.subjectINFORAMTIONen_US
dc.subjectCOMPUTER-SCIENCEen_US
dc.title可自編式網路遊戲之播放系統的設計與製作zh_TW
dc.titleThe Design and Implementation of a Playback System for User- Authorable Network Gamesen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
Appears in Collections:Thesis