標題: | Texture Tiling on 3D Models Using Automatic Polycube-maps and Wang Tiles |
作者: | Chang, Chin-Chen Lin, Chen-Yu 資訊工程學系 Department of Computer Science |
關鍵字: | computer graphics;texture mapping;texture tiling;polycube-maps;Wang tiles |
公開日期: | 1-Jan-2010 |
摘要: | In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive distortions To achieve these goals, texture tiling provides an alternative approach for texturing surfaces In this paper, a texture tiling approach that combines polycube-maps and Wang tiles for 3D models is proposed The polycube of a 3D model is first constructed automatically and a tiling mechanism is then used to fill the tiles on the polycube Finally, rectangular cells which are transformed front the polycube are generated and textures are mapped onto the 3D model The results show that the proposed approach leads to seamless texture mapping on 3D models |
URI: | http://hdl.handle.net/11536/6288 |
ISSN: | 1016-2364 |
期刊: | JOURNAL OF INFORMATION SCIENCE AND ENGINEERING |
Volume: | 26 |
Issue: | 1 |
起始頁: | 291 |
結束頁: | 305 |
Appears in Collections: | Articles |
Files in This Item:
If it is a zip file, please download the file and unzip it, then open index.html in a browser to view the full text content.