標題: WGFC--WAP遊戲開發平台
WGFC--a WAP Game Developing Platform
作者: 許註翔
Chu-Hsiang Hsu
蔡文能
Wen-Nung Tsai
資訊科學與工程研究所
關鍵字: 無線應用協定;無線標示語言;Wireless Application Protocol;Wireless Markup Language;Java Servlet
公開日期: 2000
摘要: 由於網際網路的資源豐富,資訊服務的多樣化與普遍化,網際網路的使用人數急速增加,也帶動整個資訊工業蓬勃發展。然而在傳統的有線網際網路中,使用者須要在定點才可享受網際網路服務。近幾年來,隨著無線通訊技術與無線終端機(如行動電話、個人數位助理等)功能的進步,加上無線應用協定(WAP,Wireless Application Protocol)的制訂,使得數以萬計的手機使用者,可以透過支援無線應用協定的手機來達到隨時、隨處甚至行動中連結上資訊網路,享受網際網路服務。目前有多種無線的應用,如買賣股票、餐廳訂位、手機線上遊戲等等都陸續被開發出來。 本論文主要是在目前網路伺服器架構上,設計開發出一個無線遊戲發展平台(一套類別程式庫),提供在開發無線遊戲中可以重複使用的物件以及與無線標示語言(WML)相關的物件和各式遊戲樣版,藉此讓想要開發無線應用遊戲的人員能夠在不懂無線標示語言語法情況下也能在爪哇(JAVA)環境中快速且有效地開發出他們想要的無線應用遊戲。
Due to the abundant resources and diversified information services, the popularity of Internet has rapidly grown in the last years. However, in the traditional wireline Internet, user can only access services at some fiexd locations. Because the progress of techonogy in wireless communications and the portable communication devices, along with the wireless application protocol, many users can access Internet informations through the cellular phones which support wireless application protocol. There are many kinds of wireless applications have been developed. For example, stock application, restarant services and on line games. Obviously, the on line WAP games will get more popular in the near future. In this thesis, we design and implement a developing platfoem which provides some useful classes for WAP game developers. Programmers can develop WAP games easily by using these useful classes without much knowledge of the wirless markup language.(WML)
URI: http://140.113.39.130/cdrfb3/record/nctu/#NT890392070
http://hdl.handle.net/11536/66860
顯示於類別:畢業論文