标题: | 多声道音响重现之分析与实现 Analysis and Implementation of Multi-channel Audio Reproduction |
作者: | 李志中 Chih Chung Lee 白明宪 Mingsian R. Bai 机械工程学系 |
关键字: | 3D立体音效;汽车音响;交越干扰消除系统;反算滤波器;有效区域分析;3D audio;automotive audio;crosstalk cancellation system;inverse filtering;sweet spot analysis |
公开日期: | 2007 |
摘要: | 当使用多声道扬声器重现立体空间声场时,交越干扰消除系统扮演了非常重要的角色。然而此技术因为有限的有效区域与大量的计算量,没有普遍的应用到一般的系统上。在所有的参数中,扬声器间的夹角是影响分离效果和有效区域最重要的因素。本篇论文有以下几项重点:首先,针对两声道扬声器规划了一套完整的研究来探讨聆听角度对于交越干扰消除效果的影响。目的是要找到一个兼具效能与强健性的配置。文中使用两种有效区域的定义来评估强健性。在数值模拟阶段,除了采用理想的点声源,为了更接近实际的情况,采用头部相关转移函数模拟如头部在高频的遮蔽效应。针对三个聆听角度(10、60、120度)作主观与客观的实验。第二,提出以次频带滤波为基础之限频宽交越干扰消除器降低运算的负担。由于人类对于低频的讯号较敏感,我们将频带限制到6千赫兹以下。为了验证此系统,在无响室内实行包含方位测试和音质测试的主观聆听实验。实验结果使用变异数分析判断处理前后是否有统计上显着差异。第三,发展以免感测器之振膜速度估测器为基础的重低音加强系统,让整个3D立体空间重现系统更加完整。最后将此系统扩展到多声道反算滤波,应用在汽车音响上。由于小空间造成的反射、扬声器与聆听者没有位于理想位置和环境噪音等问题,造成车内并不是一个好的聆听环境。有必要发展一套系统让声音在这种环境下能够正确的传送。本文针对两声道与5.1声道输入,提出四种方法。针对两声道输入,提出两种方式,一为以空间响应合成器为基础之声道扩展技术加上反算滤波。另一为声道扩展技术加上声道缩减技术和权重与延迟。声道扩展技术是将两声道转换成5.1声道,而声道缩减技术则相反。反算滤波目的是定位出正确的5.1声道音像。针对5.1声道输入也提出两种方式:一为声道缩减加上反算滤波;另一为声道缩减加上权重与延迟。用模拟和实验来验证这些演算法且实现于一般的轿车上。主观聆听实验用来比较每个方法并且使用多变量分析结果。 Crosstalk cancellation system (CCS) plays a vital role in spatial sound reproduction using multi-channel loudspeakers. However, this technique is still not of full-blown use in practical applications due to small sweet spot and heavy computation loading. Among the parameters of loudspeaker deployment, span angle is a crucial factor that has a profound impact on the separation performance and sweet spot robustness achievable by the CCS. First, a comprehensive study was conducted to explore the effects of listening angle on crosstalk cancellation in spatial sound reproduction using two-channel stereo systems. The intention is to establish a sustainable configuration of CCS that best reconciles the separation performance and the robustness against lateral head movement. Two kinds of definition of sweet spot are employed for assessment of robustness. In addition to the point source model, HRTF are employed as the plant models in the simulation to emulate more practical localization scenarios such as the high-frequency head shadowing effect. Three span angles including 10 degrees, 60 degrees, and 120 degrees are then compared via objective and subjective experiments. Second, a bandlimited CCS based on subband filtering approach is presented to reduce the computation loading. A pseudo Quadrature Mirror Filter (QMF) bank is employed in the implementation of CCS filters which are bandlimited to 6 kHz, where human’s localization is the most sensitive. To justify the proposed system, subjective listening experiments were undertaken in an anechoic room. The experiments include two parts: the source localization test and the sound quality test. Analysis of Variance (ANOVA) is applied to process the data and assess statistical significance of subjective experiments. Third, a bass enhancement system based on a sensorless cone velocity observer is developed to construct a complete spatial audio reproduction system. At last, this technique is extended to multi-channel inverse filtering for automotive virtual surround audio system. The interior of a car is known as a notorious listening environment due to reflections in a confined space, non-ideal user/loudspeaker positions, and ambient noise, etc. It is then desirable to develop audio systems that are capable of rendering quality spatial sound fields in harsh car environments. Four design approaches are proposed for 2-channel input and 5.1-channel input, respectively. For 2-channel input, a method of reverberation-based upmixing with inverse filtering and another method of up/down mixing with weighting and delay are presented. The upmixing algorithm is used to convert two-channel signals to four-channel signals, while the downmixing algorithm does just the opposite. Inverse filters are employed to position the virtual sound images according to the 5.1 configuration. For 5.1-channel input, a method of downmixing with inverse filtering and another method of downmixing with weighting and delay are presented. These processing algorithms have been practically implemented on a car. Simulations and experiments were conducted for validating the proposed spatial audio systems. Subjective listening tests were also conducted to compare these methods, with the data processed by multivariate analysis of variance (MANOVA). |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT009214820 http://hdl.handle.net/11536/72168 |
显示于类别: | Thesis |
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