標題: | 材料的表現性運用於互動設計-以螢光作用與電場反應關係為例 The Application of the Performative Capacities of Material on Interaction Design – The Example of the Relationship between Fluorescent Effect and Electric Field Effect |
作者: | 莊志維 Chuang, Chih-Wei 許倍銜 Hsu, Pei‐Hsien 建築研究所 |
關鍵字: | 互動設計;人機互動;材料表現性;人造螢光;電場;Interaction design;Human-computer interation;performative capacities of material;Atificial fluorescence;Electronic field |
公開日期: | 2013 |
摘要: | 互動為透過方法來達成人與他者的關係。在科技發展前,人們透過感官進行與他人之觀察與判斷並做出回應;而從第一個設計出可以編寫程式的電腦,經過數十年的演進已成為人手必備的工具,也成為互動的工具。設計師不斷思考如何運用電腦技術,藉由學習程式語言來達成人與物件甚至環境的互動關係,同時也越來越多的電子零件和感應器等組成的數位媒體,出現並來輔佐人與電腦的感知上的不足,人機互動的概念也因此蓬勃發展。但近年來數位進入更精密的時代,只需一些許誤差或是錯誤將也造成整體運作的停滯。導致近幾年使用大型互動數位藝術案件或是展覽,甚至建築互動等設計,出現越來越多的成果因為感應器設計的不良、運算機制設計,抑或是和環境因素產生失誤,導致無法長時間運轉而產生錯誤狀況。
本研究根據過往案例,發現某些複合材料,本身的自我感知、自我處理、自我行動的能力,似乎可取代人機互動反應時,使用的輸入感應器般與輸出的反應器,便提出:是否能透過使用電,卻不須經由電腦,或者中央處理機制甚至減少線路分布,來達到互動反應之機制?本研究中,作者首先透過文獻探討例舉以材料本身表現性作為互動的案例作為探討方向,並選擇人造螢光作為深入研究之目標,透過材料與控制電場實驗的方式找尋利用在互動設計上之可能的形態與狀況,最後並以應用於建築空間之基本牆面元素設計作為實驗呈現。 The “Interaction” is one of the methods to realize the relasionship between humanbeing and others. Before the technological development, human use sensory organs to observe and judge others’behaviors and to make responses. The fist designed computer, which was used of compiling programs, was evoluted into a necessary interactional tool during several decades. Designers considered that how to apply the technology of computer such as prgramming language to reach the interaction between huamn, objects and environments. Meanwhile, there are more and more multimedia ,which was made by electronic components and sensors, improving the defaults of huamn and computers. Thus, the concept of the interaction between humans and machines was developed successfully. In the recent year, multimedia became the era of more delicate. Some errors or mistakes may make integral operation stuck. According to our previous opinions, it led to the defects of senser design, calculational mechanism design, or enviornmental effects which shot down for a long period in large interactional multimedia art projects or exhibitions. In this study, we found that some multiple materials exsisted the ability of self-sensory, self-process, and self-operation which could place the imput sensor and output effector in human-computer interaction in some references. Thus, the next question is that could we only use electricity or reduce the circuit distribution, but not through computer or central processing mechanism, to reach the inter-reaction mechanism. In this study, we found the reference which showed the example of the interaction by the performative capacities of material as our study direction, also we choose the artificial fluorescence as our specific study aim. We discovered the possible forms and circumstances in interactional design through the experiment of materals and controling electronic field. Finally, we applied the basic wall design elements in the architectural space as our experimental performance. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT070059513 http://hdl.handle.net/11536/72755 |
Appears in Collections: | Thesis |