标题: | 材料的表现性运用于互动设计-以萤光作用与电场反应关系为例 The Application of the Performative Capacities of Material on Interaction Design – The Example of the Relationship between Fluorescent Effect and Electric Field Effect |
作者: | 庄志维 Chuang, Chih-Wei 许倍衔 Hsu, Pei‐Hsien 建筑研究所 |
关键字: | 互动设计;人机互动;材料表现性;人造萤光;电场;Interaction design;Human-computer interation;performative capacities of material;Atificial fluorescence;Electronic field |
公开日期: | 2013 |
摘要: | 互动为透过方法来达成人与他者的关系。在科技发展前,人们透过感官进行与他人之观察与判断并做出回应;而从第一个设计出可以编写程式的电脑,经过数十年的演进已成为人手必备的工具,也成为互动的工具。设计师不断思考如何运用电脑技术,藉由学习程式语言来达成人与物件甚至环境的互动关系,同时也越来越多的电子零件和感应器等组成的数位媒体,出现并来辅佐人与电脑的感知上的不足,人机互动的概念也因此蓬勃发展。但近年来数位进入更精密的时代,只需一些许误差或是错误将也造成整体运作的停滞。导致近几年使用大型互动数位艺术案件或是展览,甚至建筑互动等设计,出现越来越多的成果因为感应器设计的不良、运算机制设计,抑或是和环境因素产生失误,导致无法长时间运转而产生错误状况。 本研究根据过往案例,发现某些复合材料,本身的自我感知、自我处理、自我行动的能力,似乎可取代人机互动反应时,使用的输入感应器般与输出的反应器,便提出:是否能透过使用电,却不须经由电脑,或者中央处理机制甚至减少线路分布,来达到互动反应之机制?本研究中,作者首先透过文献探讨例举以材料本身表现性作为互动的案例作为探讨方向,并选择人造萤光作为深入研究之目标,透过材料与控制电场实验的方式找寻利用在互动设计上之可能的形态与状况,最后并以应用于建筑空间之基本墙面元素设计作为实验呈现。 The “Interaction” is one of the methods to realize the relasionship between humanbeing and others. Before the technological development, human use sensory organs to observe and judge others’behaviors and to make responses. The fist designed computer, which was used of compiling programs, was evoluted into a necessary interactional tool during several decades. Designers considered that how to apply the technology of computer such as prgramming language to reach the interaction between huamn, objects and environments. Meanwhile, there are more and more multimedia ,which was made by electronic components and sensors, improving the defaults of huamn and computers. Thus, the concept of the interaction between humans and machines was developed successfully. In the recent year, multimedia became the era of more delicate. Some errors or mistakes may make integral operation stuck. According to our previous opinions, it led to the defects of senser design, calculational mechanism design, or enviornmental effects which shot down for a long period in large interactional multimedia art projects or exhibitions. In this study, we found that some multiple materials exsisted the ability of self-sensory, self-process, and self-operation which could place the imput sensor and output effector in human-computer interaction in some references. Thus, the next question is that could we only use electricity or reduce the circuit distribution, but not through computer or central processing mechanism, to reach the inter-reaction mechanism. In this study, we found the reference which showed the example of the interaction by the performative capacities of material as our study direction, also we choose the artificial fluorescence as our specific study aim. We discovered the possible forms and circumstances in interactional design through the experiment of materals and controling electronic field. Finally, we applied the basic wall design elements in the architectural space as our experimental performance. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT070059513 http://hdl.handle.net/11536/72755 |
显示于类别: | Thesis |