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dc.contributor.author吳宗翰en_US
dc.contributor.authorWu, Tzung-Hanen_US
dc.contributor.author范倫達en_US
dc.contributor.authorVan, Lan-Daen_US
dc.date.accessioned2014-12-12T02:37:30Z-
dc.date.available2014-12-12T02:37:30Z-
dc.date.issued2013en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070056047en_US
dc.identifier.urihttp://hdl.handle.net/11536/73293-
dc.description.abstract在本論文中,針對Sphere圖形,我們提出了一個高能源效率之光線追蹤運算單元,為了達到高能源效率的目標,我們採用了以下幾項技術1.支援兩種圖形單元運算且達到硬體面積共用的交插測試單元,2. 射線產生單元減少大量的外部記憶體存取與功率消耗,3. 射線暫存整合單元避免等待外部記憶體資料時的系統暫停。透過此三種技術達成高能源效率的目標。本論文提出的光線追蹤單元採用TSMC 90奈米製程,可運作於100 MHz,最高速可達到 4.54 FPS,合成的平均功率消耗為13.9mW,其能源效率為156.78(ray/uJ)zh_TW
dc.description.abstractIn this thesis, an energy-efficient ray tracing unit for sphere primitive is proposed. To reach energy-efficiency, we implement the following techniques. 1) Dual mode intersection unit supports triangle intersection and sphere intersection with hardware sharing; 2) Ray generator unit reduces a large amount external memory access and power; 3) Ray accumulator prevents stall caused by waiting for primitive data. From the synthesis implementation result in TSMC 90nm process technology, the energy-efficiency is 156.78 (ray/uJ), where the peak performance of frame rate is 4.54 and the resulting power is 13.9mW at 100MHzen_US
dc.language.isoen_USen_US
dc.subject光線追蹤演算法zh_TW
dc.subject高能源效率zh_TW
dc.subjectRay Tracingen_US
dc.subjectEnergy-Efficienten_US
dc.title高能源效率之光線追蹤運算單元設計與實作zh_TW
dc.titleDesign and Implementation of an Energy-Efficient Ray Tracing Uniten_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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