标题: 分析具节点权重之图形之手绘绘图美学之研究
Analyzing Aesthetics of User-Sketched Drawings of Vertex-Weighted Graphs
作者: 陈长钰
Chen, Chang-Yu
林春成
Lin, Chun-Cheng
工业工程与管理系所
关键字: 图形绘图美学;权重;学习效应;手绘图形绘图;视觉化;Graph drawing aesthetics;Vertex-weighted;Learning effect;User-sketched graph drawings;Visualization
公开日期: 2013
摘要: 摘要
一个好的图形绘图可以帮助阅读者快速理解其中的意涵且容易记忆,因此过去有许多学者针对图形绘图美学进行研究。早期的研究方法是直接请受测者判读已由学者设计完成的图形,近年的研究方法转变为让受测者重新调整初始化图形绘图以求完美的结构,直到近期的研究是只提供受测者一张连结关系表并依据实验任务在平板电脑上绘制图形,这个方法才真正让受测者自由地表达出他们的绘图逻辑;然而,这类的研究方法并未考量到权重的特性,权重的特性在图形绘图中就是某些节点的重要性高于其他节点或是某些连结的重要性高于其他连结,而这样的特性存在各种现实环境中,举例而言,城市的规模有大小之分,大城市的重要性显然高于小城市,所以我们应给予大城市较高的权重,如此才能真实表达出各城市之间的关系。因此,本研究是应用前人的研究方法,并加以考量节点具有权重的特性,我们除了关注权重高的节点如何在图形绘图中呈现以外,还设计了四阶段的实验绘图部分来验证受测者的图形绘图是否呈现出学习效应。在实验结束后,我们针对受测者所绘制的图形绘图进行分析,这些分析共有四个部分:第一,分析最终图形绘图具有的特征,例如:交叉线的存在、节点与连结呈现棋盘式的结构;第二,分析受测者绘制图形的过程及其绘图策略;第三,利用实验后问卷调查受测者的绘图喜好;第四,依据不同属性将受测者分成两个群组,分析这两个群组在各种特征上的表现是否有差异。结果显示在本研究中交叉线数最小化[5]仍然是受测者极重视的美学,此外当图形绘图中的节点具有不同权重的情况下,受测者更重视棋盘式结构的美学,所以我们建议绘图软体未来就应以这两种美学作为设计的主要考量;最后我们也证实受测者的图形绘图的确表现出良好的学习效应。

关键词:图形绘图美学、节点权重、学习效应、手绘图形绘图、视觉化
Abstract
  A good graph drawing enables fast reading and understanding of the information represented in the graph, hence numerous scholars study the aesthetics of graph drawing. Earlier works were only limited to ask participants to interpret graph designed by scholars. Later works require participants to rearrange the nodes in the initial graph drawings in order to represent the best layout. Recent works have asked participants to draw the graphs on a tablet PC according to adjacency list and task so that it allows participants to freely express their interpretation. However, weighted vertices were not considered in recent works. Weighted vertices refer to the assignment of weights to nodes in a graph to reflect the differences in importance of each node. Weighted vertices can be applied to many real world scenarios. For example, cities can be assigned weights based on their varying levels of importance where large cities are of greater importance than small cities. Larger cities are assigned with greater weights so that it could represent the actual relationship between the cities. Therefore, the work presented here builds on the prior work and the application of weighted vertices. We not only focus on how should vertices with high-weight be presented in the graph, but also design four-part experiments to detect the occurrence of the learning effect. After completing the experiments, we discussed four aspects on the graph drawings generated by users. First, we analyze the characteristics of the final graph drawings such as edge crossings and grid drawings. Second, we analyze the process of graph creation and participants’ strategies for creating the graph. Third, we analyze the drawing preferences of participants through the questionnaires. Fourth, we divide participants into two groups according to different attributes and analyze the difference between the groups on the above aspects. The results indicate that minimizing the number of edge crossings is still the most important aesthetic for users in this work and participants prefer the aesthetic of grid drawings in the condition that weight-vertices exists in graph drawings. It suggests that two aesthetics of minimizing number of edge crossings and grid drawings should be the main consideration for designing the graph drawing software. Finally, we verified that learning effect existed apparently when participants created several graph drawings.

Keywords: Graph drawing aesthetics, vertex-weighted, learning effect, user-sketched graph drawings, visualization
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079933555
http://hdl.handle.net/11536/75051
显示于类别:Thesis