標題: | A FAST MULTISPRITE GENERATOR WITH NEAR-OPTIMUM CODING BIT-RATE |
作者: | Kuo, I-Sheng Chen, Ling-Hwei 資訊工程學系 Department of Computer Science |
關鍵字: | Multiple sprites;reference frame;sequence splitting;sprite generation;background mosaic;MPEG-4 |
公開日期: | 1-Mar-2009 |
摘要: | Sprite coding, which can increase the coding efficiency of backgrounds greatly, is a novel technology adopted in MPEG-4 object-based coding. Due to the geometric transformation applied to each nonreference frame in the procedure of sprite coding, the generated sprite is distorted and the available view angles relative to the reference frame are restricted. These problems can be resolved by using multiple sprites. An optimal multisprite generator has been proposed by Farin et al., but the optimal method requires high computation in the sprite coding cost. To treat this disadvantage, a fast multisprite partition algorithm is proposed in this paper based on frame translations and scalings. The proposed algorithm divides a video sequence into several subsequences, and a sprite is generated from each subsequence. The experimental results show that the executing speed of the proposed method is increased by 10 to 190 times than the optimal method, with the total size of generated sprites is slightly higher and the qualities of generated sprites are preserved. |
URI: | http://dx.doi.org/10.1142/S0218001409007144 http://hdl.handle.net/11536/7605 |
ISSN: | 0218-0014 |
DOI: | 10.1142/S0218001409007144 |
期刊: | INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE |
Volume: | 23 |
Issue: | 2 |
起始頁: | 331 |
結束頁: | 353 |
Appears in Collections: | Articles |
Files in This Item:
If it is a zip file, please download the file and unzip it, then open index.html in a browser to view the full text content.