Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 彭銘君 | en_US |
dc.contributor.author | Ming-Chun Peng | en_US |
dc.contributor.author | 孫春在 | en_US |
dc.contributor.author | Chuen-Tsai Sun | en_US |
dc.date.accessioned | 2014-12-12T02:51:07Z | - |
dc.date.available | 2014-12-12T02:51:07Z | - |
dc.date.issued | 2004 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT009273520 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/77898 | - |
dc.description.abstract | 本研究之目的為探討探索性遊戲情境中,不同思考風格(Thinking Styles)的學生創造力(Creativity)的發展情形,並以設計遊戲關卡做為創造力應用的評量工具。研究樣本為國小二至六年級學生,依思考風格隨機分派為兩組,分別進行高探索(exploration)遊戲與低探索遊戲。以瞭解不同思考風格的學生,透過探索遊戲的刺激,其創造力的變化情形。 研究的四個主要目標為:1.了解遊戲情境對思考風格的影響。2.探討遊戲情境中各風格創造力的表現情形。3.探討遊戲情境中思考風格與創造力進步之關係。4.探討風格與創造力應用之關係。 研究結果顯示:1.探索遊戲情境對於立法風格有正向的影響,且立法風格低者較為顯著。2.探索遊戲情境對學生的個人創造潛能有正向的幫助。3.高探索情境對創造力影響優於低探索情境。4.立法風格高與行政風格低者語文創造力進步較多。5.遊戲所提昇的創造潛能需透過相關技巧的配合才能發揮。6.分散個人在設計領域的觀察視野對設計獨創力有正向的影響。 | zh_TW |
dc.description.abstract | This dissertation discusses the development of creativity of those students with different thinking styles in the exploration games, and design game episodes as the evaluation tool of creativity application. The research samples are from second to sixth grade students, according to their thinking styles divide students into 2 groups at random to play the high exploration game and the low exploration game, and we can understand the development of creativity in those students with different thinking styles in the exploring game . The four research objectives are: 1.understanding the influence on thinking style which is made by game. 2. discussing the development of creativity with different style in the game. 3. discussing the relationship with thinking style and making progress of creativity in the game. 4.the relationship between style and creativity applying. The result shows: 1. The exploring game has positive effects to high legislative, and the people who is medium/low legislative is much more obviously. 2. The exploring game has positive helps to inspire student’s potential of creativity. 3. The influence of creativity in the high exploration is better than in the low exploration. 4. The people who is high legislative making more progress in the creativity of language and literature than the people who is medium/low legislative. 5. The creativity potential which is enhanced by playing games needs relational techniques to give play. 6. Distributing the view of observation in design has positive effects to the creativity of design. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 創造力 | zh_TW |
dc.subject | 設計創造力 | zh_TW |
dc.subject | 思考風格 | zh_TW |
dc.subject | 電腦遊戲 | zh_TW |
dc.subject | 遊戲 | zh_TW |
dc.subject | 遊戲情境 | zh_TW |
dc.subject | Creativity | en_US |
dc.subject | Design Creativity | en_US |
dc.subject | Thinking Style | en_US |
dc.subject | Computer Game | en_US |
dc.subject | Play | en_US |
dc.subject | Playing Situation | en_US |
dc.title | 遊戲情境中思考風格對設計創造力的影響 | zh_TW |
dc.title | The Influence of Thinking Styles on the Design Creativity in Playing Situation | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 理學院科技與數位學習學程 | zh_TW |
Appears in Collections: | Thesis |
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