标题: 利用自动化多立方体映射及王氏砖之纹理贴图
Texture Tiling Using Automatic Polycube-Maps and Wang Tiles
作者: 林震雨
Chen-Yu Lin
施仁忠
张勤振
Zen-Chung Shih
Chin-Chen Chang
资讯科学与工程研究所
关键字: 纹理合成;纹理贴图;王氏砖;多立方体;Texture Systhesis;Texture Mapping;Wang Tiles;Polycube
公开日期: 2006
摘要: 关于3D 模型的纹理贴图,如何避免缝隙及扭曲的产生是很重要的。以往曾
有正立方体映射法來达到无缝隙的纹理贴图,但受限于3D 模型必须和正立方体
相似。多立方体映射法突破了此限制,它的形狀接近于3D 模型而减低扭曲的产
生,但是它需要透过使用者介入而浪费额外的时间。基于此,我们提出一个结合
多立方体映射及王氏砖的系统來做纹理贴图,藉由自动建立的多立方体及铺砖方
法让多立方体布满纹理。最后,我们便能在多立方体及3D 模型间完成无缝隙的
纹理贴图。
In mapping textures onto 3D models, it is essential to eliminate the presence of
seams and avoid excessive distortions. In the past, cube maps provide a method for
seamless texture mapping. However, the shape of the 3D model should resemble
cubic shape. Polycube-maps whose shape of the polycube is similar to the given mesh
not only breaks this restriction but also decreases the distortion. However, it needs
user to involve and spend extra time. Therefore, we propose an approach that
combines polycube-maps and Wang tiles to generate texture mapping. The polycube
is constructed automatically and a tiling mechanism is used to fill the tiles on the
polycube. Finally, we accomplish seamless texture mapping between 3D model and
polycube.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT009323560
http://hdl.handle.net/11536/79087
显示于类别:Thesis


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