| 標題: | Reconfigurable depth buffer compression design for 3D graphics system |
| 作者: | Jung, Tzung-Rung Van, Lan-Da Fang, Wai-Chi Shen, Teng-Yao 資訊工程學系 Department of Computer Science |
| 公開日期: | 2008 |
| 摘要: | Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8x8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. |
| URI: | http://hdl.handle.net/11536/985 |
| ISBN: | 978-0-7695-3134-2 |
| 期刊: | MUE: 2008 INTERNATIONAL CONFERENCE ON MULTIMEDIA AND UBIQUITOUS ENGINEERING, PROCEEDINGS |
| 起始頁: | 470 |
| 結束頁: | 474 |
| Appears in Collections: | Conferences Paper |

