標題: | An efficient caching-based rendering of translucent materials |
作者: | Keng, Shih-Ling Lee, Wang-Yeh Chuang, Jung-Hong 資訊工程學系 Department of Computer Science |
關鍵字: | subsurface scattering;BSSRDF;light transport;diffusion theory;realistic image synthesis |
公開日期: | 1-Jan-2007 |
摘要: | This paper presents an efficient caching-based rendering technique for translucent materials. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude. |
URI: | http://dx.doi.org/10.1007/s00371-006-0082-7 http://hdl.handle.net/11536/11397 |
ISSN: | 0178-2789 |
DOI: | 10.1007/s00371-006-0082-7 |
期刊: | VISUAL COMPUTER |
Volume: | 23 |
Issue: | 1 |
起始頁: | 59 |
結束頁: | 69 |
Appears in Collections: | Articles |
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