完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Hsu, SH | en_US |
dc.contributor.author | Lee, FL | en_US |
dc.contributor.author | Wu, MC | en_US |
dc.date.accessioned | 2014-12-08T15:16:19Z | - |
dc.date.available | 2014-12-08T15:16:19Z | - |
dc.date.issued | 2006-07-01 | en_US |
dc.identifier.issn | 0957-4174 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1016/j.eswa.2005.09.012 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/12105 | - |
dc.description.abstract | In a time-to-market environment, designers may not be able to incorporate all the design features in a computer game. For each feature, there are several levels of implementation, which is corresponded to different levels of benefit as well as cost. Therefore, a trade-off decision for determining appropriate levels of implementation is very important, yet has been rarely studied in literature. This paper presents an approach to solve the trade-off decision problem. This approach applies the neural network technique and develops a genetic algorithm to optimize the design of computer games. By this approach, a near-optimal design alternative can be identified in a timely fashion. (c) 2005 Elsevier Ltd. All rights reserved. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | neural networks | en_US |
dc.subject | genetic algorithms | en_US |
dc.subject | optimization | en_US |
dc.subject | computer game | en_US |
dc.title | An integrated approach to achieving optimal design of computer games | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1016/j.eswa.2005.09.012 | en_US |
dc.identifier.journal | EXPERT SYSTEMS WITH APPLICATIONS | en_US |
dc.citation.volume | 31 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 145 | en_US |
dc.citation.epage | 149 | en_US |
dc.contributor.department | 工業工程與管理學系 | zh_TW |
dc.contributor.department | Department of Industrial Engineering and Management | en_US |
dc.identifier.wosnumber | WOS:000236903700016 | - |
dc.citation.woscount | 3 | - |
顯示於類別: | 期刊論文 |