标题: | 以混合方法探索扩增实境游戏的使用者经验 Investigating user experience of mobile augmented reality game through mixed methods |
作者: | 林炜扬 陶振超 Lin, Wei-Yang Tao, Chen-Chao 传播研究所 |
关键字: | 混合方法;使用者经验;宝可梦手游;扩增实境;量表发展;mixed methods;user experience;pokemon go;augmented reality;scale development. |
公开日期: | 2017 |
摘要: | 混合方法可以视为使用者经验研究的一项选择。我该怎么评估这项产品?有什么可遵循的步骤?要用什么评估该系统功能?这都牵涉必须考虑要用什么方法执行并解决问题,而近年来,混合方法作为第三大研究方法逐渐引起学界的兴趣与尝试,亦有固定比例的混合方法实证研究问世各大期刊当中。不过作为应用于使用者经验研究的讨论仍属偏少。 而本研究实际应用两大设计类型(解释型设计与探索型设计)评估使用者经验,以智慧型手机游戏Pokemon GO产品为例,并探索混合方法运用在使用者经验的可能性。最后本研究根据施行的实证研究,提出了修改版本的解释型设计,亦提出当前混合方法面临的问题与未来可能性。 本研究藉此作为探讨混合方法施行于使用者经验的可能性,从方法的发展与定义的厘清、讨论施行的步骤与检视使用者经验目前运用的概况,并确认混合方法基本类型的使用,企图未来该方法在学界的普及化,与实务界有参考的价值。 Mixed methods could be an alternative when it comes to user experience study. How do I evaluate this product? Is there any step that I could follow? What can I use to identify the usability of this systematic function? All of these concepts and questions should be thought about their research methods. Recently, mixed methods have been gaining their popularity as ‘the third research paradigm’, sharing research market with other methods in journals. Unfortunately, the consideration of mixed methods in user experience is less than any other research methods. Therefore, the current study used two mixed methods design to evaluate user experience. By using mobile game “ Pokemon GO” as the sample, we successfully confirmed that user experience could be investigated through mixed methods. At the end of the study, we rectified the explanatory mixed design and suggested the challenge of mixed methods. In sum, the current study demonstrated the development of mixed methods, their divergent definitions, the steps to follow, the application in user experience study, and the use of basic mixed design, in the hope of making mixed methods more accessible and valuable. |
URI: | http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070359125 http://hdl.handle.net/11536/140365 |
显示于类别: | Thesis |