標題: | 音樂節奏遊戲的音符節拍視覺化對於青少年學生學習音樂的影響 The Effects of Rhythmic Music Game on Young Students' Learning Music through the Visualization of Music Beats and Notes |
作者: | 鍾廷華 孫春在 Chung, Ting-Hua Sun, Chuen-Tsai 理學院科技與數位學習學程 |
關鍵字: | 數位音樂遊戲;節奏遊戲;DTX;節奏感;節拍視覺化;Digital music games;Rhythm games;DTX;Rhythm;The visualization of music beats and notes |
公開日期: | 2017 |
摘要: | 近年來隨著科技的進步、智慧手機使用的普及,數位手機遊戲已經成為人們生活中的一部份,而許多的數位音樂遊戲也讓人們對音樂有了不同的體驗及樂趣,音樂節奏遊戲中的音符節拍視覺化是一大特色,玩家若能透過遊玩音樂遊戲達到學習音樂的正向效果,對於欲學習音樂的青少年學生來說,音樂遊戲將是個絕佳的輔助工具。本研究設定DTX為主要觀察的音樂節奏遊戲,並想了解其中的音符節拍視覺化對玩家在學習音樂節拍上是否具有正向性,且相較於傳統的音樂節拍學習法上是有差異的。根據以上的研究動機與目的,本研究擬定的研究問題有以下三項:
一、玩家進行遊戲時,『音符節拍視覺化』是否可以有效的輔助玩家判定
節拍準確度?
二、『視覺輔助聽覺學習法』是否優於『純聽覺學習法』?
三、玩家進行遊戲時,視野的廣度(即「譜面速度」)影響訊息接收的快
慢是否會影響玩家判定節拍的準確度?
本研究方法採用實驗法及問卷調查法,實驗法的目的在於探究上述問題,而問卷調查法的目的在於了解玩家對於音符節拍視覺化的譜面對於學習節拍是否有助益,遊玩音樂遊戲後,是否會對學習音樂產生興趣。經過實驗後的研究結果發現:
一、音樂節奏遊戲的音符節拍視覺化,對於玩家在節拍準確度的判定上有
正面幫助。
二、『視覺輔助聽覺學習法』的節拍學習效果優於傳統『純聽覺學習法』
的節拍學習效果。
三、玩家不會因視野的廣度(即「譜面速度」)影響訊息接收的快慢而影
響正確節拍點的判定。
另一方面由問卷調查法中發現;玩家在遊玩音樂遊戲後,對於學習音樂的興趣及學習相對應樂器的興趣皆有所提升。
最後的結論為音樂節奏遊戲將會是一個可以練習音樂節奏感的絕佳輔助工具。 In recent years, digital mobile games have become a part of people's lives due to the progress of science and technology ,and the popularization of the use of smart phones. Many kinds of digital music games make players have different experiences and fun of music. Also, the visualization of music beats and notes is a major feature in rhythm game. If players can achieve the positive effect of learning music by playing music games, it will be helpfully for young students who want to learn music. This study set to DTX games as the main object of observation, would like to know whether the player would be more positive when learning music beats by the visualization of music beats and notes. In addition, whether there is a difference between the traditional music beat learning method and new model. According to the motivation and purpose of the above research, the research questions proposed in this study are as follows: (1) First, when playing games, whether the players can determine the beats assuredly and effectively by using visualization of beats and notes or not. (2) Second, is "using visual feedback to assist auditory learning ” better than " using only auditory learning ” ? (3) Third, whether if the accuracy of the game player to determine the beats will be affected by the speed of scrolling or not. (The speed of scrolling: Breadth of vision of the game player.) This research uses the experimental method and the questionnaire method. The purpose of the experimental method is to explore three problems of above. The purpose of the questionnaire method is to know whether the game player's visual spectrum of note tempo is helpful for learning beats. And after playing music games, whether it will be interested in learning music or not. The experimental results showing that: (1) First, it has a positive help for the player determining the beats assuredly and effectively by using the visualization of music beats and notes in rhythm music games. (2) Second, using visual feedback to assist auditory learning has a better learning effect than using only auditory learning. (3) Third, during playing game, the decision of the correct beat point will not be effected due to the speed of scrolling. (The speed of scrolling: Breadth of vision of the game player.) According to the questionnaire survey, on the other side, playing music games can not only enhance the interest in learning music but also in learning the corresponding musical instrument which the player did. The conclusion is that the music rhythm game will play a vital role as an auxiliary means of practicing the musical rhythm. |
URI: | http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070452803 http://hdl.handle.net/11536/142969 |
Appears in Collections: | Thesis |