标题: 音乐节奏游戏的音符节拍视觉化对于青少年学生学习音乐的影响
The Effects of Rhythmic Music Game on Young Students' Learning Music through the Visualization of Music Beats and Notes
作者: 钟廷华
孙春在
Chung, Ting-Hua
Sun, Chuen-Tsai
理学院科技与数位学习学程
关键字: 数位音乐游戏;节奏游戏;DTX;节奏感;节拍视觉化;Digital music games;Rhythm games;DTX;Rhythm;The visualization of music beats and notes
公开日期: 2017
摘要: 近年来随着科技的进步、智慧手机使用的普及,数位手机游戏已经成为人们生活中的一部份,而许多的数位音乐游戏也让人们对音乐有了不同的体验及乐趣,音乐节奏游戏中的音符节拍视觉化是一大特色,玩家若能透过游玩音乐游戏达到学习音乐的正向效果,对于欲学习音乐的青少年学生来说,音乐游戏将是个绝佳的辅助工具。本研究设定DTX为主要观察的音乐节奏游戏,并想了解其中的音符节拍视觉化对玩家在学习音乐节拍上是否具有正向性,且相较于传统的音乐节拍学习法上是有差异的。根据以上的研究动机与目的,本研究拟定的研究问题有以下三项:
一、玩家进行游戏时,‘音符节拍视觉化’是否可以有效的辅助玩家判定
节拍准确度?
二、‘视觉辅助听觉学习法’是否优于‘纯听觉学习法’?
三、玩家进行游戏时,视野的广度(即“谱面速度”)影响讯息接收的快
  慢是否会影响玩家判定节拍的准确度?
本研究方法采用实验法及问卷调查法,实验法的目的在于探究上述问题,而问卷调查法的目的在于了解玩家对于音符节拍视觉化的谱面对于学习节拍是否有助益,游玩音乐游戏后,是否会对学习音乐产生兴趣。经过实验后的研究结果发现:
一、音乐节奏游戏的音符节拍视觉化,对于玩家在节拍准确度的判定上有
正面帮助。
二、‘视觉辅助听觉学习法’的节拍学习效果优于传统‘纯听觉学习法’
  的节拍学习效果。
三、玩家不会因视野的广度(即“谱面速度”)影响讯息接收的快慢而影
  响正确节拍点的判定。
另一方面由问卷调查法中发现;玩家在游玩音乐游戏后,对于学习音乐的兴趣及学习相对应乐器的兴趣皆有所提升。
最后的结论为音乐节奏游戏将会是一个可以练习音乐节奏感的绝佳辅助工具。
In recent years, digital mobile games have become a part of people's lives due to the progress of science and technology ,and the popularization of the use of smart phones. Many kinds of digital music games make players have different experiences and fun of music. Also, the visualization of music beats and notes is a major feature in rhythm game. If players can achieve the positive effect of learning music by playing music games, it will be helpfully for young students who want to learn music. This study set to DTX games as the main object of observation, would like to know whether the player would be more positive when learning music beats by the visualization of music beats and notes. In addition, whether there is a difference between the traditional music beat learning method and new model. According to the motivation and purpose of the above research, the research questions proposed in this study are as follows:
(1) First, when playing games, whether the players can determine the beats assuredly and effectively by using visualization of beats and notes or not.
(2) Second, is "using visual feedback to assist auditory learning ” better than " using only auditory learning ” ?
(3) Third, whether if the accuracy of the game player to determine the beats will be affected by the speed of scrolling or not. (The speed of scrolling: Breadth of vision of the game player.)

This research uses the experimental method and the questionnaire method. The purpose of the experimental method is to explore three problems of above. The purpose of the questionnaire method is to know whether the game player's visual spectrum of note tempo is helpful for learning beats. And after playing music games, whether it will be interested in learning music or not.
The experimental results showing that:
(1) First, it has a positive help for the player determining the beats assuredly and effectively by using the visualization of music beats and notes in rhythm music games.
(2) Second, using visual feedback to assist auditory learning has a better learning effect than using only auditory learning.
(3) Third, during playing game, the decision of the correct beat point will not be effected due to the speed of scrolling. (The speed of scrolling: Breadth of vision of the game player.)

According to the questionnaire survey, on the other side, playing music games can not only enhance the interest in learning music but also in learning the corresponding musical instrument which the player did. The conclusion is that the music rhythm game will play a vital role as an auxiliary means of practicing the musical rhythm.
URI: http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070452803
http://hdl.handle.net/11536/142969
显示于类别:Thesis