Title: Indicator Products for Observing Market Conditions and Game Trends in MMOG
Authors: Hsu, Sheng-Yi
Hsu, Chia-Lin
Jung, Shing-Yun
Sun, Chuen-Tsai
交大名義發表
National Chiao Tung University
Keywords: Player Behaviors;Game Analytics;Virtual Economy;Virtual Markets;MMOG
Issue Date: 1-Jan-2017
Abstract: Complex economic phenomena require significant time and effort to make observations and collect data. Inspired by the concepts of indicator species and the Big Mac index, in this paper we propose a novel and intuitive market concept, indicator products, for analyzing purchase decisions that are made on a regular basis, and for helping online game designers and researchers to observe player behaviors and market conditions. Blizzard Entertainment's World of Warcraft is used to show how indicator products can be identified. We discuss the common features that indicator products share, as well as associated player behaviors.
URI: http://dx.doi.org/10.1145/3102071.3106361
http://hdl.handle.net/11536/147072
DOI: 10.1145/3102071.3106361
Journal: PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17)
Appears in Collections:Conferences Paper