Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 林侑萱 | en_US |
dc.date.accessioned | 2018-10-15T00:56:44Z | - |
dc.date.available | 2018-10-15T00:56:44Z | - |
dc.date.issued | 2018-10-14 | en_US |
dc.identifier.uri | http://castnet.nctu.edu.tw/castnet/article/13058?issueID=701 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/147383 | - |
dc.description.abstract | 遊戲化是指在非遊戲的領域中,運用遊戲設計元素和遊戲機制來設計,讓那件事像遊戲一樣變得更簡單且吸引人,在生活習慣的培養、教育、工作等等領域都可以看到遊戲化的應用例子。 | zh_TW |
dc.language.iso | zh_TW | zh_TW |
dc.subject | 文化現象 | zh_TW |
dc.title | 遊戲化 化無趣為有趣 | zh_TW |
dc.citation.issue | 第297期 | en_US |
dc.contributor.department | Department of Communication and Technology | en_US |
dc.contributor.department | 傳播與科技學系 | zh_TW |
Appears in Collections: | Cast Net |
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