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dc.contributor.author周鼎量en_US
dc.contributor.authorChou, Ting-Liangen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:19:45Z-
dc.date.available2014-12-12T01:19:45Z-
dc.date.issued2009en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009557516en_US
dc.identifier.urihttp://hdl.handle.net/11536/39667-
dc.description.abstract我們發展出一套以P2P技術為基礎的巨量發佈系統,用來解決一般遊戲公司在發佈遊戲程式或更新檔時,伺服端所需要的額外大量頻寬負擔問題。 此系統名稱為Massive Deployment System (MDS),其包含伺服器端與客戶端元件,而本論文探討客戶端的設計與此系統的效能分析。zh_TW
dc.description.abstractWe present a file deployment system based on P2P technology, which can greatly save the bandwidth of server when the company releases a game file or a patch file. Our system named “Massive Deployment System” (MDS) which contains components of server side and client side. This thesis focuses on the design of client and performance analysis in ths paper.en_US
dc.language.isozh_TWen_US
dc.subjectP2Pzh_TW
dc.subjectP2Pen_US
dc.title以P2P技術為基礎的巨量發佈系統-客戶端與效能分析研究zh_TW
dc.titleThe Study of the Massive Deployment System based on P2P Technology -Clients and Performance Analysisen_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
Appears in Collections:Thesis


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