标题: | 麻将之人工智慧研究 The Study of Mahjong Artificial Intelligence |
作者: | 林典余 Tien-Yu Lin 吴毅成 I-Chen Wu 资讯学院资讯科技(IT)产业研发硕士专班 |
关键字: | 麻将;Mahjong;Artificial Intelligence;Monte-Carlo method |
公开日期: | 2008 |
摘要: | 麻将为资讯不明确、多玩家类型的游戏,除了无法得知另外三家对手的手牌以外,随着牌局的进行,玩家可能会根据摸牌而转牌,更增加了游戏的变化性。 在本篇论文之中,我们根据麻将游戏的特性来设计AI,除了根据我方的手牌,以减少上听数为首要准则,决定如何舍牌;另外,随着牌局进行到中、后期,在无法确定安全舍牌时,我们试图使用Monte-Carlo方法模拟游戏进行,避开有可能导致输牌的舍牌,以追求最终赢牌为目标。 Mohjong is an imperfect information game, and multiplayer game. Each player couldn’t get other players’ tile information. During game processing, each player might change tiles to make better combinations. And it makes game more unpredictable. In this thesis,we analyze Mohjong’s features, and try to design a smart computer program. We try to reduce count-to-listen number to decide which tile be discarded is better. When we detect other player might in listen condition, would start to use Monte-Carlo method to simulate the game to the end. We want to use the method to make a better decision to avoid to lose game. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT009590510 http://hdl.handle.net/11536/40106 |
显示于类别: | Thesis |
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