标题: 探讨手持装置上的双手合作模式
Building Bimanual Interaction in Mobile Device
作者: 翁晨豪
Wuang, Chen-Hao
邓怡莘
Deng, Yi-Shin
应用艺术研究所
关键字: 双手互动;手持装置;介面设计;Bimanual Interaction;Mobile Device;Interface Design
公开日期: 2010
摘要: 随着科技的进步,人们能以更自然的方式与系统互动,像是能够挥动控制器来打棒球,或是直接用手拖曳旋转萤幕上的物件。这些新的互动方式打破了过去只能用手指操作滑鼠键盘的使用经验,让使用者身体的其他部份也能够参与互动,操作的行为也因此更贴近日常生活的习惯与动作。
在人机互动的领域,有许多相关双手互动的研究,企图藉由双手的合作,让使用更为方便、直觉、有效率。智慧型的手持装置通常都具有许多感应器可供双手操作,像是多点触控萤幕、加速器感应…。人们也常常利用双手来使用这些装置,但目前的介面设计仍然十分缺乏双手互动的考量。仍然以单手操作为主要的互动方式。在相关的研究中,关于手持装置的双手操作研究也十分少见。本研究的主要目的是针对这个议题,探讨如何让使用者能够利用双手与手持装置互动。
本研究首先透过实际观察同样是双手在空中进行任务的捏面人。瞭解活动中双手的分工,双手各扮演的角色,双手的手势和治具(棍子)的使用方式。治具在操作和检视人偶上,提供了捏面人师父很大的帮助。藉由这些发现,在手持装置上,本研究提出了五项设计准则与三个设计模式,并制作三个设计原型以进行后续的使用者评估。
基于使用者的评估,最后本研究提出了四项设计模式:(1) 透过治具操作立体物件。(2)双手移位物件。(3)双手放置物件。(4)倾斜装置以翻页。
本研究所提出的设计模式包涵了双手互动介面中合适的双手合作模式、介面隐喻与注意事项。并详细描述了其可解决的问题、相对应的解决方法与范例。提供了手持装置介面设计师具体且有弹性的设计建议。

With the development of technology, the interaction with interface has become natural just like the interaction with real objects in daily life. The involvement of body in the interaction is also increased. In contrast with past interface that only consist of mouse, keyboard, or joystick, these natural interface give better experience to users.
In Human-Computer Interaction, many researchers and designers have presented manifold bimanual interactions in different platforms. But in mobile device interface, there is a lack of bimanual interaction in general functions although people usually use the mobile device with two hands, and the related research is also seldom. The aim of this thesis is to explore which kinds of interaction design are suited to the bimanual interaction in mobile device.
Through an exploratory study of a traditional Chinese handicraft – pinching dough dolls, the various perspectives of bimanual interactions, including cooperation, roles of each hand, and the usage of the jig, were investigated. Based on the findings, design guidelines for building natural bimanual interactions in mobile devices are developed, and related design patterns are presented to demonstrate the practical applications of guidelines. To evaluate the usability and acceptance, three different prototypes were built and tested in real context.
Finally, this thesis developed three design guidelines: (1) Pattern 1 3D Manipulation with Jig. (2) Pattern 2 Bimanual Relocation of Object. (3) Pattern 3 Bimanual Object-Placing. (4) Pattern 4 Tilting to flip the page with touching to use tools.
The design patterns include the appropriate bimanual cooperation, usage of metaphors, and the concerns for building bimanual interaction in mobile devices. They describe the application of design guidelines, including what kinds of problem that designers face, how to solve, and the examples of solutions. This study provides designer concrete and elastic suggestions and improves current mobile device interaction design.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079642509
http://hdl.handle.net/11536/43142
显示于类别:Thesis


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